28 lines
732 B
C#
28 lines
732 B
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020003AE RID: 942
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[Token(Token = "0x20003AE")]
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[StructLayout(3)]
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public class DisableDuringPlayback : MonoBehaviour
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{
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// Token: 0x06001DAC RID: 7596 RVA: 0x0007CDEC File Offset: 0x0007AFEC
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[Token(Token = "0x6001DAC")]
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[Address(RVA = "0xFDA7B0", Offset = "0xFD91B0", VA = "0x180FDA7B0")]
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private void Awake()
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{
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GameObject gameObject = base.gameObject;
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int num = 0;
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gameObject.SetActive(num != 0);
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}
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// Token: 0x06001DAD RID: 7597 RVA: 0x0007CE10 File Offset: 0x0007B010
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[Token(Token = "0x6001DAD")]
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[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
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public DisableDuringPlayback()
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{
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}
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}
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