Files
2026-04-08 23:40:05 +02:00

53 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200004B RID: 75
[Token(Token = "0x200004B")]
[StructLayout(3)]
public class DiscGolfTimedDoor : DiscGolfTriggerable
{
// Token: 0x06000228 RID: 552 RVA: 0x0000B410 File Offset: 0x00009610
[Token(Token = "0x6000228")]
[Address(RVA = "0x11557F0", Offset = "0x11541F0", VA = "0x1811557F0", Slot = "18")]
protected override void CLJNHJHHAAI()
{
int num;
do
{
num = 0;
List<GameObject> list = this.doorObjects;
List.Enumerator enumerator;
if (enumerator != 0)
{
bool flag = this.PBBAIHFAKAL.Get() == 0;
}
if (num != -1)
{
}
}
while (num != 0);
}
// Token: 0x06000229 RID: 553 RVA: 0x0000B450 File Offset: 0x00009650
[Token(Token = "0x6000229")]
[Address(RVA = "0x1155960", Offset = "0x1154360", VA = "0x181155960")]
public DiscGolfTimedDoor()
{
List<GameObject> list = new List();
this.doorObjects = list;
this.activeOnStart = true;
this.autoResetTime = 5f;
base..ctor();
}
// Token: 0x04000201 RID: 513
[global::Cpp2IlInjected.FieldOffset(Offset = "0x60")]
[Token(Token = "0x4000201")]
[SerializeField]
[Header("Timed Door")]
private List<GameObject> doorObjects;
}