49 lines
1.4 KiB
C#
49 lines
1.4 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020003C6 RID: 966
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[Token(Token = "0x20003C6")]
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[StructLayout(3)]
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public class DistanceFadeController : MonoBehaviour
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{
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// Token: 0x06001E43 RID: 7747 RVA: 0x0007FB18 File Offset: 0x0007DD18
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[Token(Token = "0x6001E43")]
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[Address(RVA = "0x11579C0", Offset = "0x11563C0", VA = "0x1811579C0")]
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private void Start()
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{
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DistanceFadeManager instance = SingletonMonoBehaviour.Instance;
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Collider collider = this.collider;
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Renderer[] array = this.renderers;
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instance.Register(this, array, collider);
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}
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// Token: 0x06001E44 RID: 7748 RVA: 0x0000220F File Offset: 0x0000040F
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[Token(Token = "0x6001E44")]
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[Address(RVA = "0x11577C0", Offset = "0x11561C0", VA = "0x1811577C0")]
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private void OnDestroy()
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{
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throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
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}
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// Token: 0x06001E45 RID: 7749 RVA: 0x0007FB48 File Offset: 0x0007DD48
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[Token(Token = "0x6001E45")]
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[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
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public DistanceFadeController()
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{
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}
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// Token: 0x0400178B RID: 6027
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400178B")]
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[SerializeField]
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private Renderer[] renderers;
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// Token: 0x0400178C RID: 6028
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400178C")]
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[SerializeField]
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private Collider collider;
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}
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