Files
2026-04-08 23:40:05 +02:00

49 lines
1.4 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020003C6 RID: 966
[Token(Token = "0x20003C6")]
[StructLayout(3)]
public class DistanceFadeController : MonoBehaviour
{
// Token: 0x06001E43 RID: 7747 RVA: 0x0007FB18 File Offset: 0x0007DD18
[Token(Token = "0x6001E43")]
[Address(RVA = "0x11579C0", Offset = "0x11563C0", VA = "0x1811579C0")]
private void Start()
{
DistanceFadeManager instance = SingletonMonoBehaviour.Instance;
Collider collider = this.collider;
Renderer[] array = this.renderers;
instance.Register(this, array, collider);
}
// Token: 0x06001E44 RID: 7748 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x6001E44")]
[Address(RVA = "0x11577C0", Offset = "0x11561C0", VA = "0x1811577C0")]
private void OnDestroy()
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x06001E45 RID: 7749 RVA: 0x0007FB48 File Offset: 0x0007DD48
[Token(Token = "0x6001E45")]
[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
public DistanceFadeController()
{
}
// Token: 0x0400178B RID: 6027
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x400178B")]
[SerializeField]
private Renderer[] renderers;
// Token: 0x0400178C RID: 6028
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x400178C")]
[SerializeField]
private Collider collider;
}