83 lines
2.8 KiB
C#
83 lines
2.8 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000671 RID: 1649
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[Token(Token = "0x2000671")]
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[StructLayout(3)]
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public class GLLDMIPMDIM
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{
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// Token: 0x06002FBF RID: 12223 RVA: 0x000C64B4 File Offset: 0x000C46B4
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[Token(Token = "0x6002FBF")]
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[Address(RVA = "0x1816790", Offset = "0x1815190", VA = "0x181816790")]
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public static void BDGOKHNJFKJ(Renderer CHEJPOIMMCK, ref MaterialPropertyBlock NCCFFHJCCHB)
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{
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Transform transform = CHEJPOIMMCK.transform;
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int num = 0;
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Vector4[] kcikpdkolop = GLLDMIPMDIM.KCIKPDKOLOP;
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Vector4[] kcikpdkolop2 = GLLDMIPMDIM.KCIKPDKOLOP;
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num += num;
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Vector4[] kcikpdkolop3 = GLLDMIPMDIM.KCIKPDKOLOP;
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Vector4[] kcikpdkolop4 = GLLDMIPMDIM.KCIKPDKOLOP;
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num++;
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Vector4[] kcikpdkolop5 = GLLDMIPMDIM.KCIKPDKOLOP;
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Vector4[] kcikpdkolop6 = GLLDMIPMDIM.KCIKPDKOLOP;
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Vector4 vector = GLLDMIPMDIM.KCIKPDKOLOP[4];
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GLLDMIPMDIM.KCIKPDKOLOP.x = vector;
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Vector4[] kcikpdkolop7 = GLLDMIPMDIM.KCIKPDKOLOP;
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num += num;
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kcikpdkolop7[0] = vector;
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GLLDMIPMDIM.KCIKPDKOLOP[1] = vector;
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Vector4[] kcikpdkolop8 = GLLDMIPMDIM.KCIKPDKOLOP;
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num++;
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kcikpdkolop8[1] = vector;
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Vector4[] kcikpdkolop9 = GLLDMIPMDIM.KCIKPDKOLOP;
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Vector4[] kcikpdkolop10 = GLLDMIPMDIM.KCIKPDKOLOP;
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Vector4 vector2 = GLLDMIPMDIM.KCIKPDKOLOP[4];
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GLLDMIPMDIM.KCIKPDKOLOP[0] = vector2;
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GLLDMIPMDIM.KCIKPDKOLOP[0] = vector2;
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GLLDMIPMDIM.KCIKPDKOLOP[1] = vector2;
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Vector4[] kcikpdkolop11 = GLLDMIPMDIM.KCIKPDKOLOP;
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}
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// Token: 0x06002FC0 RID: 12224 RVA: 0x000C659C File Offset: 0x000C479C
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[Token(Token = "0x6002FC0")]
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[Address(RVA = "0x3C1670", Offset = "0x3C0070", VA = "0x1803C1670")]
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public GLLDMIPMDIM()
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{
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}
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// Token: 0x0400290C RID: 10508
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[Token(Token = "0x400290C")]
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private static readonly Vector4[] KCIKPDKOLOP = new Vector4[3];
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// Token: 0x0400290D RID: 10509
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[Token(Token = "0x400290D")]
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private static readonly int IPHEIAAKEJF = Shader.PropertyToID("unity_SHAr");
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// Token: 0x0400290E RID: 10510
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[Token(Token = "0x400290E")]
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private static readonly int OBLBBEMNGPA = Shader.PropertyToID("unity_SHAg");
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// Token: 0x0400290F RID: 10511
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[Token(Token = "0x400290F")]
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private static readonly int AGFJJNLFAOC = Shader.PropertyToID("unity_SHAb");
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// Token: 0x04002910 RID: 10512
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[Token(Token = "0x4002910")]
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private static readonly int HINLGHELFNM = Shader.PropertyToID("unity_SHBr");
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// Token: 0x04002911 RID: 10513
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[Token(Token = "0x4002911")]
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private static readonly int OPBAPDFDMLE = Shader.PropertyToID("unity_SHBg");
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// Token: 0x04002912 RID: 10514
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[Token(Token = "0x4002912")]
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private static readonly int PLJNEPDEGJJ = Shader.PropertyToID("unity_SHBb");
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// Token: 0x04002913 RID: 10515
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[Token(Token = "0x4002913")]
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private static readonly int CEOHHEFGJLP = Shader.PropertyToID("unity_SHC");
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}
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