Files
Jan2021-Cpp2Il-Dump/Assembly-CSharp/GLLDMIPMDIM.cs
T
2026-04-08 23:40:05 +02:00

83 lines
2.8 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000671 RID: 1649
[Token(Token = "0x2000671")]
[StructLayout(3)]
public class GLLDMIPMDIM
{
// Token: 0x06002FBF RID: 12223 RVA: 0x000C64B4 File Offset: 0x000C46B4
[Token(Token = "0x6002FBF")]
[Address(RVA = "0x1816790", Offset = "0x1815190", VA = "0x181816790")]
public static void BDGOKHNJFKJ(Renderer CHEJPOIMMCK, ref MaterialPropertyBlock NCCFFHJCCHB)
{
Transform transform = CHEJPOIMMCK.transform;
int num = 0;
Vector4[] kcikpdkolop = GLLDMIPMDIM.KCIKPDKOLOP;
Vector4[] kcikpdkolop2 = GLLDMIPMDIM.KCIKPDKOLOP;
num += num;
Vector4[] kcikpdkolop3 = GLLDMIPMDIM.KCIKPDKOLOP;
Vector4[] kcikpdkolop4 = GLLDMIPMDIM.KCIKPDKOLOP;
num++;
Vector4[] kcikpdkolop5 = GLLDMIPMDIM.KCIKPDKOLOP;
Vector4[] kcikpdkolop6 = GLLDMIPMDIM.KCIKPDKOLOP;
Vector4 vector = GLLDMIPMDIM.KCIKPDKOLOP[4];
GLLDMIPMDIM.KCIKPDKOLOP.x = vector;
Vector4[] kcikpdkolop7 = GLLDMIPMDIM.KCIKPDKOLOP;
num += num;
kcikpdkolop7[0] = vector;
GLLDMIPMDIM.KCIKPDKOLOP[1] = vector;
Vector4[] kcikpdkolop8 = GLLDMIPMDIM.KCIKPDKOLOP;
num++;
kcikpdkolop8[1] = vector;
Vector4[] kcikpdkolop9 = GLLDMIPMDIM.KCIKPDKOLOP;
Vector4[] kcikpdkolop10 = GLLDMIPMDIM.KCIKPDKOLOP;
Vector4 vector2 = GLLDMIPMDIM.KCIKPDKOLOP[4];
GLLDMIPMDIM.KCIKPDKOLOP[0] = vector2;
GLLDMIPMDIM.KCIKPDKOLOP[0] = vector2;
GLLDMIPMDIM.KCIKPDKOLOP[1] = vector2;
Vector4[] kcikpdkolop11 = GLLDMIPMDIM.KCIKPDKOLOP;
}
// Token: 0x06002FC0 RID: 12224 RVA: 0x000C659C File Offset: 0x000C479C
[Token(Token = "0x6002FC0")]
[Address(RVA = "0x3C1670", Offset = "0x3C0070", VA = "0x1803C1670")]
public GLLDMIPMDIM()
{
}
// Token: 0x0400290C RID: 10508
[Token(Token = "0x400290C")]
private static readonly Vector4[] KCIKPDKOLOP = new Vector4[3];
// Token: 0x0400290D RID: 10509
[Token(Token = "0x400290D")]
private static readonly int IPHEIAAKEJF = Shader.PropertyToID("unity_SHAr");
// Token: 0x0400290E RID: 10510
[Token(Token = "0x400290E")]
private static readonly int OBLBBEMNGPA = Shader.PropertyToID("unity_SHAg");
// Token: 0x0400290F RID: 10511
[Token(Token = "0x400290F")]
private static readonly int AGFJJNLFAOC = Shader.PropertyToID("unity_SHAb");
// Token: 0x04002910 RID: 10512
[Token(Token = "0x4002910")]
private static readonly int HINLGHELFNM = Shader.PropertyToID("unity_SHBr");
// Token: 0x04002911 RID: 10513
[Token(Token = "0x4002911")]
private static readonly int OPBAPDFDMLE = Shader.PropertyToID("unity_SHBg");
// Token: 0x04002912 RID: 10514
[Token(Token = "0x4002912")]
private static readonly int PLJNEPDEGJJ = Shader.PropertyToID("unity_SHBb");
// Token: 0x04002913 RID: 10515
[Token(Token = "0x4002913")]
private static readonly int CEOHHEFGJLP = Shader.PropertyToID("unity_SHC");
}