Files
2026-04-08 23:40:05 +02:00

35 lines
1.1 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000179 RID: 377
[Token(Token = "0x2000179")]
[Serializable]
[StructLayout(0, Size = 16)]
public struct GameTeamColorSettings
{
// Token: 0x06000BA7 RID: 2983 RVA: 0x0000220F File Offset: 0x0000040F
[Token(Token = "0x6000BA7")]
[Address(RVA = "0x241C60", Offset = "0x241060", VA = "0x180241C60")]
public bool BGMAEBPDFOI(CGLKOJIMDIH CGOLFOLCHIF, out Color GJAINANBOCB, bool FIGAEGIKONE = false)
{
throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
}
// Token: 0x04000969 RID: 2409
[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000969")]
public bool TeamOutfitColorEmissionEnabled;
// Token: 0x0400096A RID: 2410
[global::Cpp2IlInjected.FieldOffset(Offset = "0x4")]
[Token(Token = "0x400096A")]
public float TeamOutfitColorEmissionAmount;
// Token: 0x0400096B RID: 2411
[global::Cpp2IlInjected.FieldOffset(Offset = "0x8")]
[Token(Token = "0x400096B")]
public TeamColor[] CustomTeamColors;
}