Files
2026-04-08 23:40:05 +02:00

41 lines
1.1 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000C3 RID: 195
[Token(Token = "0x20000C3")]
[StructLayout(3)]
public class ItemRotateSplash : MonoBehaviour
{
// Token: 0x06000532 RID: 1330 RVA: 0x0001AB94 File Offset: 0x00018D94
[Token(Token = "0x6000532")]
[Address(RVA = "0x11D7B50", Offset = "0x11D6550", VA = "0x1811D7B50")]
private void Update()
{
Transform transform = base.transform;
float z = this.rotationAxis.z;
float deltaTime = Time.deltaTime;
}
// Token: 0x06000533 RID: 1331 RVA: 0x0001ABC4 File Offset: 0x00018DC4
[Token(Token = "0x6000533")]
[Address(RVA = "0x11D7BE0", Offset = "0x11D65E0", VA = "0x1811D7BE0")]
public ItemRotateSplash()
{
float z = Vector3.up.z;
this.rotationAxis.z = z;
base..ctor();
}
// Token: 0x04000483 RID: 1155
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000483")]
public float rotationSpeed = 1f;
// Token: 0x04000484 RID: 1156
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4000484")]
public Vector3 rotationAxis;
}