Files
2026-04-08 23:40:05 +02:00

197 lines
5.6 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.UI;
// Token: 0x02000330 RID: 816
[Token(Token = "0x2000330")]
[StructLayout(3)]
public class OutfitToolUIControl : MonoBehaviour
{
// Token: 0x170003FF RID: 1023
// (get) Token: 0x0600189B RID: 6299 RVA: 0x00065510 File Offset: 0x00063710
// (set) Token: 0x0600189C RID: 6300 RVA: 0x00065524 File Offset: 0x00063724
[Token(Token = "0x170003FF")]
public OutfitToolUIControl.PBNGEJAANHG CDINMMPNAID
{
[Token(Token = "0x600189B")]
[Address(RVA = "0x567E40", Offset = "0x566840", VA = "0x180567E40")]
get
{
return this._state;
}
[Token(Token = "0x600189C")]
[Address(RVA = "0x17DFC00", Offset = "0x17DE600", VA = "0x1817DFC00")]
set
{
for (;;)
{
Text text = this.lockLevelText;
this._state = value;
GameObject gameObject = text.gameObject;
int num = 0;
gameObject.SetActive(num != 0);
GameObject gameObject2 = this.lockIcon.gameObject;
int num2 = 0;
gameObject2.SetActive(num2 != 0);
GameObject gameObject3 = this.newItemIcon.gameObject;
int num3 = 0;
gameObject3.SetActive(num3 != 0);
GameObject gameObject4 = this.favoriteItemIcon.gameObject;
int num4 = 0;
gameObject4.SetActive(num4 != 0);
GameObject gameObject5 = this.wearingItemIcon.gameObject;
int num5 = 0;
gameObject5.SetActive(num5 != 0);
GameObject gameObject6 = this.lockPlatformText;
int num6 = 0;
gameObject6.SetActive(num6 != 0);
OutfitToolUIControl.PBNGEJAANHG pbngejaanhg;
if (this._state.HasFlag(pbngejaanhg))
{
this.lockLevelText.gameObject.SetActive(true);
this.lockIcon.gameObject.SetActive(true);
}
if (this._state != OutfitToolUIControl.PBNGEJAANHG.New)
{
this.newItemIcon.gameObject.SetActive(true);
if (this._state != OutfitToolUIControl.PBNGEJAANHG.Favorite)
{
this.favoriteItemIcon.gameObject.SetActive(true);
if (this._state != OutfitToolUIControl.PBNGEJAANHG.Wearing)
{
break;
}
}
}
}
this.wearingItemIcon.gameObject.SetActive(true);
if (this._state != OutfitToolUIControl.PBNGEJAANHG.PlatformLocked)
{
this.lockPlatformText.SetActive(true);
this.lockIcon.gameObject.SetActive(true);
}
}
}
// Token: 0x0600189D RID: 6301 RVA: 0x00065680 File Offset: 0x00063880
[Token(Token = "0x600189D")]
[Address(RVA = "0x125E350", Offset = "0x125CD50", VA = "0x18125E350")]
public void SetLockLevel(int NIIDNDCGMDD)
{
string text = this.lockLevelText.text;
}
// Token: 0x0600189E RID: 6302 RVA: 0x000656A0 File Offset: 0x000638A0
[Token(Token = "0x600189E")]
[Address(RVA = "0x17DF8B0", Offset = "0x17DE2B0", VA = "0x1817DF8B0")]
public void UpdatePlacement(Tool EGFEJGHDNAI)
{
Transform transform = base.transform;
Transform transform2 = EGFEJGHDNAI.transform;
int num = 0;
transform.SetParent(transform2, num != 0);
Transform transform3 = base.transform;
int num2 = 0;
Vector3 zero = Vector3.zero;
transform3.localPosition = num2;
Transform transform4 = base.transform;
Transform transform5 = base.transform;
Vector3 up = Vector3.up;
Vector3 vector;
float z = vector.z;
Transform transform6 = base.transform;
int num3 = 0;
int num4 = 0;
this.GPDGCLIOACB.z = (float)num3;
base.transform.localPosition = num4;
}
// Token: 0x0600189F RID: 6303 RVA: 0x0006572C File Offset: 0x0006392C
[Token(Token = "0x600189F")]
[Address(RVA = "0x17DFB90", Offset = "0x17DE590", VA = "0x1817DFB90")]
public OutfitToolUIControl()
{
float z = Vector3.zero.z;
this.GPDGCLIOACB.z = z;
base..ctor();
}
// Token: 0x04001329 RID: 4905
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4001329")]
[SerializeField]
[Header("Locked Item Controls")]
private Text lockLevelText;
// Token: 0x0400132A RID: 4906
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x400132A")]
[SerializeField]
private GameObject lockPlatformText;
// Token: 0x0400132B RID: 4907
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x400132B")]
[SerializeField]
private Image lockIcon;
// Token: 0x0400132C RID: 4908
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x400132C")]
[SerializeField]
[Header("New Item Controls")]
private GameObject newItemIcon;
// Token: 0x0400132D RID: 4909
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x400132D")]
[SerializeField]
[Header("Favorite Item Controls")]
private GameObject favoriteItemIcon;
// Token: 0x0400132E RID: 4910
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x400132E")]
[SerializeField]
[Header("Wearing Item Controls")]
private GameObject wearingItemIcon;
// Token: 0x0400132F RID: 4911
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x400132F")]
private Vector3 GPDGCLIOACB;
// Token: 0x04001330 RID: 4912
[global::Cpp2IlInjected.FieldOffset(Offset = "0x54")]
[Token(Token = "0x4001330")]
[SerializeField]
private OutfitToolUIControl.PBNGEJAANHG _state;
// Token: 0x02000331 RID: 817
[Token(Token = "0x2000331")]
[Flags]
public enum PBNGEJAANHG
{
// Token: 0x04001332 RID: 4914
[Token(Token = "0x4001332")]
None = 0,
// Token: 0x04001333 RID: 4915
[Token(Token = "0x4001333")]
LevelLocked = 1,
// Token: 0x04001334 RID: 4916
[Token(Token = "0x4001334")]
New = 2,
// Token: 0x04001335 RID: 4917
[Token(Token = "0x4001335")]
Favorite = 4,
// Token: 0x04001336 RID: 4918
[Token(Token = "0x4001336")]
Wearing = 8,
// Token: 0x04001337 RID: 4919
[Token(Token = "0x4001337")]
PlatformLocked = 16
}
}