197 lines
5.6 KiB
C#
197 lines
5.6 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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using UnityEngine.UI;
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// Token: 0x02000330 RID: 816
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[Token(Token = "0x2000330")]
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[StructLayout(3)]
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public class OutfitToolUIControl : MonoBehaviour
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{
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// Token: 0x170003FF RID: 1023
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// (get) Token: 0x0600189B RID: 6299 RVA: 0x00065510 File Offset: 0x00063710
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// (set) Token: 0x0600189C RID: 6300 RVA: 0x00065524 File Offset: 0x00063724
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[Token(Token = "0x170003FF")]
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public OutfitToolUIControl.PBNGEJAANHG CDINMMPNAID
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{
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[Token(Token = "0x600189B")]
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[Address(RVA = "0x567E40", Offset = "0x566840", VA = "0x180567E40")]
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get
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{
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return this._state;
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}
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[Token(Token = "0x600189C")]
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[Address(RVA = "0x17DFC00", Offset = "0x17DE600", VA = "0x1817DFC00")]
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set
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{
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for (;;)
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{
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Text text = this.lockLevelText;
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this._state = value;
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GameObject gameObject = text.gameObject;
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int num = 0;
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gameObject.SetActive(num != 0);
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GameObject gameObject2 = this.lockIcon.gameObject;
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int num2 = 0;
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gameObject2.SetActive(num2 != 0);
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GameObject gameObject3 = this.newItemIcon.gameObject;
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int num3 = 0;
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gameObject3.SetActive(num3 != 0);
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GameObject gameObject4 = this.favoriteItemIcon.gameObject;
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int num4 = 0;
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gameObject4.SetActive(num4 != 0);
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GameObject gameObject5 = this.wearingItemIcon.gameObject;
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int num5 = 0;
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gameObject5.SetActive(num5 != 0);
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GameObject gameObject6 = this.lockPlatformText;
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int num6 = 0;
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gameObject6.SetActive(num6 != 0);
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OutfitToolUIControl.PBNGEJAANHG pbngejaanhg;
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if (this._state.HasFlag(pbngejaanhg))
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{
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this.lockLevelText.gameObject.SetActive(true);
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this.lockIcon.gameObject.SetActive(true);
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}
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if (this._state != OutfitToolUIControl.PBNGEJAANHG.New)
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{
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this.newItemIcon.gameObject.SetActive(true);
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if (this._state != OutfitToolUIControl.PBNGEJAANHG.Favorite)
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{
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this.favoriteItemIcon.gameObject.SetActive(true);
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if (this._state != OutfitToolUIControl.PBNGEJAANHG.Wearing)
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{
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break;
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}
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}
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}
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}
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this.wearingItemIcon.gameObject.SetActive(true);
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if (this._state != OutfitToolUIControl.PBNGEJAANHG.PlatformLocked)
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{
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this.lockPlatformText.SetActive(true);
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this.lockIcon.gameObject.SetActive(true);
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}
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}
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}
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// Token: 0x0600189D RID: 6301 RVA: 0x00065680 File Offset: 0x00063880
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[Token(Token = "0x600189D")]
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[Address(RVA = "0x125E350", Offset = "0x125CD50", VA = "0x18125E350")]
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public void SetLockLevel(int NIIDNDCGMDD)
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{
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string text = this.lockLevelText.text;
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}
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// Token: 0x0600189E RID: 6302 RVA: 0x000656A0 File Offset: 0x000638A0
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[Token(Token = "0x600189E")]
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[Address(RVA = "0x17DF8B0", Offset = "0x17DE2B0", VA = "0x1817DF8B0")]
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public void UpdatePlacement(Tool EGFEJGHDNAI)
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{
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Transform transform = base.transform;
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Transform transform2 = EGFEJGHDNAI.transform;
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int num = 0;
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transform.SetParent(transform2, num != 0);
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Transform transform3 = base.transform;
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int num2 = 0;
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Vector3 zero = Vector3.zero;
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transform3.localPosition = num2;
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Transform transform4 = base.transform;
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Transform transform5 = base.transform;
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Vector3 up = Vector3.up;
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Vector3 vector;
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float z = vector.z;
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Transform transform6 = base.transform;
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int num3 = 0;
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int num4 = 0;
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this.GPDGCLIOACB.z = (float)num3;
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base.transform.localPosition = num4;
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}
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// Token: 0x0600189F RID: 6303 RVA: 0x0006572C File Offset: 0x0006392C
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[Token(Token = "0x600189F")]
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[Address(RVA = "0x17DFB90", Offset = "0x17DE590", VA = "0x1817DFB90")]
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public OutfitToolUIControl()
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{
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float z = Vector3.zero.z;
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this.GPDGCLIOACB.z = z;
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base..ctor();
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}
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// Token: 0x04001329 RID: 4905
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4001329")]
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[SerializeField]
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[Header("Locked Item Controls")]
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private Text lockLevelText;
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// Token: 0x0400132A RID: 4906
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400132A")]
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[SerializeField]
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private GameObject lockPlatformText;
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// Token: 0x0400132B RID: 4907
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
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[Token(Token = "0x400132B")]
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[SerializeField]
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private Image lockIcon;
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// Token: 0x0400132C RID: 4908
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
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[Token(Token = "0x400132C")]
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[SerializeField]
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[Header("New Item Controls")]
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private GameObject newItemIcon;
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// Token: 0x0400132D RID: 4909
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
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[Token(Token = "0x400132D")]
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[SerializeField]
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[Header("Favorite Item Controls")]
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private GameObject favoriteItemIcon;
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// Token: 0x0400132E RID: 4910
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
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[Token(Token = "0x400132E")]
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[SerializeField]
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[Header("Wearing Item Controls")]
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private GameObject wearingItemIcon;
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// Token: 0x0400132F RID: 4911
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
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[Token(Token = "0x400132F")]
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private Vector3 GPDGCLIOACB;
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// Token: 0x04001330 RID: 4912
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x54")]
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[Token(Token = "0x4001330")]
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[SerializeField]
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private OutfitToolUIControl.PBNGEJAANHG _state;
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// Token: 0x02000331 RID: 817
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[Token(Token = "0x2000331")]
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[Flags]
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public enum PBNGEJAANHG
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{
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// Token: 0x04001332 RID: 4914
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[Token(Token = "0x4001332")]
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None = 0,
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// Token: 0x04001333 RID: 4915
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[Token(Token = "0x4001333")]
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LevelLocked = 1,
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// Token: 0x04001334 RID: 4916
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[Token(Token = "0x4001334")]
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New = 2,
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// Token: 0x04001335 RID: 4917
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[Token(Token = "0x4001335")]
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Favorite = 4,
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// Token: 0x04001336 RID: 4918
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[Token(Token = "0x4001336")]
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Wearing = 8,
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// Token: 0x04001337 RID: 4919
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[Token(Token = "0x4001337")]
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PlatformLocked = 16
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}
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}
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