103 lines
3.5 KiB
C#
103 lines
3.5 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02001DE7 RID: 7655
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[Token(Token = "0x2001DE7")]
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[StructLayout(3)]
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public static class PAMNDKEGFFG
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{
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// Token: 0x04008B34 RID: 35636
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[Token(Token = "0x4008B34")]
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public static readonly int BMBHIOLHCLI = Shader.PropertyToID("_BaseMap");
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// Token: 0x04008B35 RID: 35637
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[Token(Token = "0x4008B35")]
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public static readonly int CCHOFPAFEHO = Shader.PropertyToID("_BaseColor");
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// Token: 0x04008B36 RID: 35638
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[Token(Token = "0x4008B36")]
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public static readonly int JEDHKDPBBEA = Shader.PropertyToID("_TintColor");
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// Token: 0x04008B37 RID: 35639
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[Token(Token = "0x4008B37")]
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public static readonly int NADLODHLFBH = Shader.PropertyToID("_EmissionColor");
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// Token: 0x04008B38 RID: 35640
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[Token(Token = "0x4008B38")]
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public static readonly int HBNELALEOCJ = Shader.PropertyToID("_EmissivePower");
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// Token: 0x04008B39 RID: 35641
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[Token(Token = "0x4008B39")]
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public static readonly int ACEOLOJOABP = Shader.PropertyToID("_SpecColor");
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// Token: 0x04008B3A RID: 35642
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[Token(Token = "0x4008B3A")]
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public static readonly int FCGLKJPADGO = Shader.PropertyToID("_MainColor");
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// Token: 0x04008B3B RID: 35643
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[Token(Token = "0x4008B3B")]
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public static readonly int JHLJAONHOGM = Shader.PropertyToID("_GlowColor");
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// Token: 0x04008B3C RID: 35644
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[Token(Token = "0x4008B3C")]
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public static readonly int JEEFDKGEHHL = Shader.PropertyToID("_AccentColor");
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// Token: 0x04008B3D RID: 35645
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[Token(Token = "0x4008B3D")]
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public static readonly int GKEMKIDGLOE = Shader.PropertyToID("_ScanlineColor");
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// Token: 0x04008B3E RID: 35646
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[Token(Token = "0x4008B3E")]
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public static readonly int BKIBEEDPPGG = Shader.PropertyToID("_LargeScanlineColor");
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// Token: 0x04008B3F RID: 35647
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[Token(Token = "0x4008B3F")]
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public static readonly int DONFDCMFCEC = Shader.PropertyToID("_InstanceColor");
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// Token: 0x04008B40 RID: 35648
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[Token(Token = "0x4008B40")]
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public static readonly int ANBMAIAHHPF = Shader.PropertyToID("_InstanceEmission");
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// Token: 0x04008B41 RID: 35649
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[Token(Token = "0x4008B41")]
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public static readonly int OOIOFHFOAAF = Shader.PropertyToID("_Color");
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// Token: 0x04008B42 RID: 35650
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[Token(Token = "0x4008B42")]
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public static readonly int EDMPCDDEGCI = Shader.PropertyToID("_Stencil");
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// Token: 0x04008B43 RID: 35651
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[Token(Token = "0x4008B43")]
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public static readonly int ADNMFBHEAJF = Shader.PropertyToID("_StencilComp");
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// Token: 0x04008B44 RID: 35652
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[Token(Token = "0x4008B44")]
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public static readonly int PJAFKHGGBFJ = Shader.PropertyToID("_StencilWriteMask");
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// Token: 0x04008B45 RID: 35653
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[Token(Token = "0x4008B45")]
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public static readonly int GDLAOIBDKGD = Shader.PropertyToID("_StencilReadMask");
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// Token: 0x04008B46 RID: 35654
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[Token(Token = "0x4008B46")]
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public static readonly int DKKIJBDPKIG = Shader.PropertyToID("_CornerMoveAxis");
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// Token: 0x04008B47 RID: 35655
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[Token(Token = "0x4008B47")]
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public static readonly int HKJNFIKDCPH = Shader.PropertyToID("_CornerMoveAxisMargin");
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// Token: 0x04008B48 RID: 35656
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[Token(Token = "0x4008B48")]
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public static readonly int LLKODMJMEKF = Shader.PropertyToID("_CornerMovePositiveOffset");
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// Token: 0x04008B49 RID: 35657
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[Token(Token = "0x4008B49")]
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public static readonly int JLAHCMBEGHN = Shader.PropertyToID("_CornerMoveNegativeOffset");
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// Token: 0x04008B4A RID: 35658
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[Token(Token = "0x4008B4A")]
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public static readonly int LFKBCJCBBOI = Shader.PropertyToID("_BlendRadiusPixels");
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}
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