Files
2026-04-08 23:40:05 +02:00

103 lines
3.5 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02001DE7 RID: 7655
[Token(Token = "0x2001DE7")]
[StructLayout(3)]
public static class PAMNDKEGFFG
{
// Token: 0x04008B34 RID: 35636
[Token(Token = "0x4008B34")]
public static readonly int BMBHIOLHCLI = Shader.PropertyToID("_BaseMap");
// Token: 0x04008B35 RID: 35637
[Token(Token = "0x4008B35")]
public static readonly int CCHOFPAFEHO = Shader.PropertyToID("_BaseColor");
// Token: 0x04008B36 RID: 35638
[Token(Token = "0x4008B36")]
public static readonly int JEDHKDPBBEA = Shader.PropertyToID("_TintColor");
// Token: 0x04008B37 RID: 35639
[Token(Token = "0x4008B37")]
public static readonly int NADLODHLFBH = Shader.PropertyToID("_EmissionColor");
// Token: 0x04008B38 RID: 35640
[Token(Token = "0x4008B38")]
public static readonly int HBNELALEOCJ = Shader.PropertyToID("_EmissivePower");
// Token: 0x04008B39 RID: 35641
[Token(Token = "0x4008B39")]
public static readonly int ACEOLOJOABP = Shader.PropertyToID("_SpecColor");
// Token: 0x04008B3A RID: 35642
[Token(Token = "0x4008B3A")]
public static readonly int FCGLKJPADGO = Shader.PropertyToID("_MainColor");
// Token: 0x04008B3B RID: 35643
[Token(Token = "0x4008B3B")]
public static readonly int JHLJAONHOGM = Shader.PropertyToID("_GlowColor");
// Token: 0x04008B3C RID: 35644
[Token(Token = "0x4008B3C")]
public static readonly int JEEFDKGEHHL = Shader.PropertyToID("_AccentColor");
// Token: 0x04008B3D RID: 35645
[Token(Token = "0x4008B3D")]
public static readonly int GKEMKIDGLOE = Shader.PropertyToID("_ScanlineColor");
// Token: 0x04008B3E RID: 35646
[Token(Token = "0x4008B3E")]
public static readonly int BKIBEEDPPGG = Shader.PropertyToID("_LargeScanlineColor");
// Token: 0x04008B3F RID: 35647
[Token(Token = "0x4008B3F")]
public static readonly int DONFDCMFCEC = Shader.PropertyToID("_InstanceColor");
// Token: 0x04008B40 RID: 35648
[Token(Token = "0x4008B40")]
public static readonly int ANBMAIAHHPF = Shader.PropertyToID("_InstanceEmission");
// Token: 0x04008B41 RID: 35649
[Token(Token = "0x4008B41")]
public static readonly int OOIOFHFOAAF = Shader.PropertyToID("_Color");
// Token: 0x04008B42 RID: 35650
[Token(Token = "0x4008B42")]
public static readonly int EDMPCDDEGCI = Shader.PropertyToID("_Stencil");
// Token: 0x04008B43 RID: 35651
[Token(Token = "0x4008B43")]
public static readonly int ADNMFBHEAJF = Shader.PropertyToID("_StencilComp");
// Token: 0x04008B44 RID: 35652
[Token(Token = "0x4008B44")]
public static readonly int PJAFKHGGBFJ = Shader.PropertyToID("_StencilWriteMask");
// Token: 0x04008B45 RID: 35653
[Token(Token = "0x4008B45")]
public static readonly int GDLAOIBDKGD = Shader.PropertyToID("_StencilReadMask");
// Token: 0x04008B46 RID: 35654
[Token(Token = "0x4008B46")]
public static readonly int DKKIJBDPKIG = Shader.PropertyToID("_CornerMoveAxis");
// Token: 0x04008B47 RID: 35655
[Token(Token = "0x4008B47")]
public static readonly int HKJNFIKDCPH = Shader.PropertyToID("_CornerMoveAxisMargin");
// Token: 0x04008B48 RID: 35656
[Token(Token = "0x4008B48")]
public static readonly int LLKODMJMEKF = Shader.PropertyToID("_CornerMovePositiveOffset");
// Token: 0x04008B49 RID: 35657
[Token(Token = "0x4008B49")]
public static readonly int JLAHCMBEGHN = Shader.PropertyToID("_CornerMoveNegativeOffset");
// Token: 0x04008B4A RID: 35658
[Token(Token = "0x4008B4A")]
public static readonly int LFKBCJCBBOI = Shader.PropertyToID("_BlendRadiusPixels");
}