32 lines
873 B
C#
32 lines
873 B
C#
using System;
|
|
using System.Runtime.InteropServices;
|
|
using Cpp2IlInjected;
|
|
using UnityEngine;
|
|
|
|
// Token: 0x020000AE RID: 174
|
|
[Token(Token = "0x20000AE")]
|
|
[StructLayout(3)]
|
|
public class PaintballWindmillRotate : MonoBehaviour
|
|
{
|
|
// Token: 0x060004C6 RID: 1222 RVA: 0x00018848 File Offset: 0x00016A48
|
|
[Token(Token = "0x60004C6")]
|
|
[Address(RVA = "0x1248280", Offset = "0x1246C80", VA = "0x181248280")]
|
|
private void Update()
|
|
{
|
|
Transform transform = base.transform;
|
|
float deltaTime = Time.deltaTime;
|
|
}
|
|
|
|
// Token: 0x060004C7 RID: 1223 RVA: 0x0001886C File Offset: 0x00016A6C
|
|
[Token(Token = "0x60004C7")]
|
|
[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
|
|
public PaintballWindmillRotate()
|
|
{
|
|
}
|
|
|
|
// Token: 0x0400041A RID: 1050
|
|
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
|
|
[Token(Token = "0x400041A")]
|
|
public float degreesPerSecond;
|
|
}
|