Files
Jan2021-Cpp2Il-Dump/Assembly-CSharp/PlayerHandWatchUIInteraction.cs
2026-04-08 23:40:05 +02:00

63 lines
1.9 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using RecRoom.Core;
using UnityEngine;
// Token: 0x020005D9 RID: 1497
[Token(Token = "0x20005D9")]
[StructLayout(3)]
public class PlayerHandWatchUIInteraction : PlayerHandUIInteraction
{
// Token: 0x06002C6D RID: 11373 RVA: 0x000B8E64 File Offset: 0x000B7064
[Token(Token = "0x6002C6D")]
[Address(RVA = "0x1487D40", Offset = "0x1486740", VA = "0x181487D40")]
private void Awake()
{
WatchUI componentInParent = base.GetComponentInParent<WatchUI>();
this.AIDCJAPJGOF = componentInParent;
}
// Token: 0x06002C6E RID: 11374 RVA: 0x000B8E80 File Offset: 0x000B7080
[Token(Token = "0x6002C6E")]
[Address(RVA = "0x1487D80", Offset = "0x1486780", VA = "0x181487D80", Slot = "4")]
public override void OnHandOverlapChanged(PlayerHand hand, bool isIn)
{
int num = 0;
if (hand != num)
{
WatchUI aidcjapjgof = this.AIDCJAPJGOF;
int num2 = 0;
if (aidcjapjgof != num2)
{
if (isIn && (this.AIDCJAPJGOF.OHPDNGENFJL.EKKDJEIFGMJ != hand || !this.AIDCJAPJGOF.OHPDNGENFJL.LIJPPNAPEIC))
{
GameObject gameObject = base.gameObject;
bool forceUIRegion = this.forceUIRegion;
hand.AddIntersectingUIRegion(gameObject, forceUIRegion);
return;
}
GameObject gameObject2 = base.gameObject;
bool forceUIRegion2 = this.forceUIRegion;
hand.RemoveIntersectingUIRegion(gameObject2, forceUIRegion2);
return;
}
}
base.OnHandOverlapChanged(hand, isIn);
}
// Token: 0x06002C6F RID: 11375 RVA: 0x000B8F24 File Offset: 0x000B7124
[Token(Token = "0x6002C6F")]
[Address(RVA = "0x1487D30", Offset = "0x1486730", VA = "0x181487D30")]
public PlayerHandWatchUIInteraction()
{
this.supportsScreenPlayers = true;
base..ctor();
}
// Token: 0x04002561 RID: 9569
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x4002561")]
private WatchUI AIDCJAPJGOF;
}