63 lines
1.9 KiB
C#
63 lines
1.9 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using RecRoom.Core;
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using UnityEngine;
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// Token: 0x020005D9 RID: 1497
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[Token(Token = "0x20005D9")]
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[StructLayout(3)]
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public class PlayerHandWatchUIInteraction : PlayerHandUIInteraction
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{
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// Token: 0x06002C6D RID: 11373 RVA: 0x000B8E64 File Offset: 0x000B7064
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[Token(Token = "0x6002C6D")]
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[Address(RVA = "0x1487D40", Offset = "0x1486740", VA = "0x181487D40")]
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private void Awake()
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{
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WatchUI componentInParent = base.GetComponentInParent<WatchUI>();
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this.AIDCJAPJGOF = componentInParent;
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}
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// Token: 0x06002C6E RID: 11374 RVA: 0x000B8E80 File Offset: 0x000B7080
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[Token(Token = "0x6002C6E")]
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[Address(RVA = "0x1487D80", Offset = "0x1486780", VA = "0x181487D80", Slot = "4")]
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public override void OnHandOverlapChanged(PlayerHand hand, bool isIn)
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{
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int num = 0;
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if (hand != num)
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{
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WatchUI aidcjapjgof = this.AIDCJAPJGOF;
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int num2 = 0;
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if (aidcjapjgof != num2)
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{
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if (isIn && (this.AIDCJAPJGOF.OHPDNGENFJL.EKKDJEIFGMJ != hand || !this.AIDCJAPJGOF.OHPDNGENFJL.LIJPPNAPEIC))
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{
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GameObject gameObject = base.gameObject;
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bool forceUIRegion = this.forceUIRegion;
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hand.AddIntersectingUIRegion(gameObject, forceUIRegion);
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return;
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}
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GameObject gameObject2 = base.gameObject;
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bool forceUIRegion2 = this.forceUIRegion;
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hand.RemoveIntersectingUIRegion(gameObject2, forceUIRegion2);
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return;
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}
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}
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base.OnHandOverlapChanged(hand, isIn);
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}
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// Token: 0x06002C6F RID: 11375 RVA: 0x000B8F24 File Offset: 0x000B7124
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[Token(Token = "0x6002C6F")]
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[Address(RVA = "0x1487D30", Offset = "0x1486730", VA = "0x181487D30")]
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public PlayerHandWatchUIInteraction()
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{
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this.supportsScreenPlayers = true;
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base..ctor();
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}
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// Token: 0x04002561 RID: 9569
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x4002561")]
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private WatchUI AIDCJAPJGOF;
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}
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