Files
2026-04-08 23:40:05 +02:00

68 lines
1.7 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x02000675 RID: 1653
[Token(Token = "0x2000675")]
[StructLayout(3)]
public class PlayerTrail : LineRendererTrail
{
// Token: 0x06002FC7 RID: 12231 RVA: 0x000C6774 File Offset: 0x000C4974
[Token(Token = "0x6002FC7")]
[Address(RVA = "0x1499C80", Offset = "0x1498680", VA = "0x181499C80")]
public void PlayTeleportTrail(Vector3 ANBDBELNNHJ, Vector3 EEKGDBOGMAK, Vector3 OBNDEKAHLBF)
{
float z = EEKGDBOGMAK.z;
float z2 = OBNDEKAHLBF.z;
Vector3 vector;
float z3 = vector.z;
Vector3 vector2;
float z4 = vector2.z;
float z5 = Vector3.up.z;
Vector3 vector3;
float z6 = vector3.z;
Vector3 vector4;
float z7 = vector4.z;
float z8 = ANBDBELNNHJ.z;
Vector3 vector5;
float z9 = vector5.z;
float z10 = EEKGDBOGMAK.z;
ANBDBELNNHJ.z = z9;
Vector3 vector6;
float z11 = vector6.z;
EEKGDBOGMAK.z = z11;
float z12 = ANBDBELNNHJ.z;
float z13 = OBNDEKAHLBF.z;
int num = 0;
int num2;
if (num2 > 0)
{
Vector3 vector7;
float z14 = vector7.z;
Vector3 vector8;
float z15 = vector8.z;
Vector3 vector9;
float z16 = vector9.z;
Vector3 up = Vector3.up;
float time = Time.time;
this.Update();
num++;
}
}
// Token: 0x06002FC8 RID: 12232 RVA: 0x000C6844 File Offset: 0x000C4A44
[Token(Token = "0x6002FC8")]
[Address(RVA = "0x149A130", Offset = "0x1498B30", VA = "0x18149A130")]
public PlayerTrail()
{
}
// Token: 0x0400291D RID: 10525
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC0")]
[Token(Token = "0x400291D")]
[SerializeField]
[Tooltip("Rate that trail will fade from tip to head. In units of m/s.")]
private float fadeOutRate = 10f;
}