Files
2026-04-08 23:40:05 +02:00

43 lines
1.1 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using Pathfinding;
using UnityEngine;
namespace RecRoom.Core.AI
{
// Token: 0x02002E5A RID: 11866
[Token(Token = "0x2002E5A")]
[StructLayout(3)]
public class NavMeshLoader : MonoBehaviour
{
// Token: 0x06015431 RID: 87089 RVA: 0x0051E008 File Offset: 0x0051C208
[Token(Token = "0x6015431")]
[Address(RVA = "0x1B7C4D0", Offset = "0x1B7AED0", VA = "0x181B7C4D0")]
private void Start()
{
TextAsset textAsset = this.navMeshData;
int num = 0;
if (textAsset != num)
{
AstarData data = AstarPath.active.data;
byte[] bytes = this.navMeshData.bytes;
bool flag = data.DeserializeGraphs(bytes);
}
}
// Token: 0x06015432 RID: 87090 RVA: 0x0051E050 File Offset: 0x0051C250
[Token(Token = "0x6015432")]
[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
public NavMeshLoader()
{
}
// Token: 0x0400E316 RID: 58134
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x400E316")]
[SerializeField]
private TextAsset navMeshData;
}
}