Files
2026-04-08 23:40:05 +02:00

39 lines
999 B
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Players.Puppet
{
// Token: 0x02002400 RID: 9216
[Token(Token = "0x2002400")]
[StructLayout(3)]
public class PlayerPuppetHand : MonoBehaviour
{
// Token: 0x0600FFAA RID: 65450 RVA: 0x003BDDC4 File Offset: 0x003BBFC4
[Token(Token = "0x600FFAA")]
[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
public PlayerPuppetHand()
{
}
// Token: 0x0400A9A9 RID: 43433
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x400A9A9")]
[NonSerialized]
public bool IsPointingMeshVisible;
// Token: 0x0400A9AA RID: 43434
[global::Cpp2IlInjected.FieldOffset(Offset = "0x19")]
[Token(Token = "0x400A9AA")]
[NonSerialized]
public bool IsThumbsUpActive;
// Token: 0x0400A9AB RID: 43435
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
[Token(Token = "0x400A9AB")]
[NonSerialized]
public float OpenCloseAxis;
}
}