Files
2026-04-08 23:40:05 +02:00

45 lines
1.1 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using Photon.Pun;
using UnityEngine;
namespace RecRoom
{
// Token: 0x02001C9E RID: 7326
[Token(Token = "0x2001C9E")]
[StructLayout(3)]
public class PoolTablePocketVacuum : MonoBehaviourPun
{
// Token: 0x0600C57F RID: 50559 RVA: 0x002EBC78 File Offset: 0x002E9E78
[Token(Token = "0x600C57F")]
[Address(RVA = "0x1146490", Offset = "0x1144E90", VA = "0x181146490")]
private void OnTriggerEnter(Collider HPKICPNGMDJ)
{
ToolCollider component = HPKICPNGMDJ.GetComponent<ToolCollider>();
int num = 0;
if (component != num)
{
PoolBall component2 = component.Tool.GetComponent<PoolBall>();
int num2 = 0;
if (component2 != num2)
{
RigidbodyEx rigidbodyEx = component2.tool.rigidbodyEx;
float z = Vector3.down.z;
Vector3 vector;
float z2 = vector.z;
Vector3 vector2;
float z3 = vector2.z;
}
}
}
// Token: 0x0600C580 RID: 50560 RVA: 0x002EBCE8 File Offset: 0x002E9EE8
[Token(Token = "0x600C580")]
[Address(RVA = "0x6A4030", Offset = "0x6A2A30", VA = "0x1806A4030")]
public PoolTablePocketVacuum()
{
}
}
}