51 lines
1.6 KiB
C#
51 lines
1.6 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Tools
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{
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// Token: 0x02002565 RID: 9573
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[Token(Token = "0x2002565")]
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[Serializable]
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[StructLayout(0)]
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public struct DynamicAudioLoopContent
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{
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// Token: 0x0400B047 RID: 45127
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
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[Token(Token = "0x400B047")]
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public RecRoomAudioClip LoopStartSfx;
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// Token: 0x0400B048 RID: 45128
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x8")]
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[Token(Token = "0x400B048")]
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public RecRoomAudioClip LoopEndSfx;
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// Token: 0x0400B049 RID: 45129
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
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[Token(Token = "0x400B049")]
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public DynamicAudioClip[] LoopingAudioClips;
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// Token: 0x0400B04A RID: 45130
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x400B04A")]
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public float FadeInTime;
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// Token: 0x0400B04B RID: 45131
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
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[Token(Token = "0x400B04B")]
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public float FadeOutTime;
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// Token: 0x0400B04C RID: 45132
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
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[Token(Token = "0x400B04C")]
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public float DynamicVolumeValueRange;
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// Token: 0x0400B04D RID: 45133
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x24")]
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[Token(Token = "0x400B04D")]
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[Tooltip("Max value of the X axis in one direction for the dynamic pitch curves that affect the pitch of the looping audio clips. Note: The value goes in the positive and negative directions (e.g. a value of 2 means the range is [-2, 2].")]
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public float DynamicPitchValueRange;
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}
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}
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