Files
2026-04-08 23:40:05 +02:00

45 lines
1.2 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using RecRoom.Core.Combat;
using UnityEngine;
namespace RecRoom.Tools.Weapons
{
// Token: 0x0200266B RID: 9835
[Token(Token = "0x200266B")]
[StructLayout(3)]
public class WhipPopper : Bullet
{
// Token: 0x060110D8 RID: 69848 RVA: 0x0040462C File Offset: 0x0040282C
[Token(Token = "0x60110D8")]
[Address(RVA = "0x1951510", Offset = "0x194FF10", VA = "0x181951510", Slot = "9")]
public override void Release(Vector3 IPPBFGDBMAD)
{
Transform transform = base.transform;
float z = IPPBFGDBMAD.z;
int num = 0;
base.enabled = num != 0;
}
// Token: 0x060110D9 RID: 69849 RVA: 0x00404658 File Offset: 0x00402858
[Token(Token = "0x60110D9")]
[Address(RVA = "0x1951460", Offset = "0x194FE60", VA = "0x181951460")]
public void AttachToHook(Trap JHIDLPIGNBD, Collider GLPOLGOBLAA)
{
int num = 0;
Transform transform = base.transform;
Vector3 vector;
float z = vector.z;
this.Release(num);
}
// Token: 0x060110DA RID: 69850 RVA: 0x00404688 File Offset: 0x00402888
[Token(Token = "0x60110DA")]
[Address(RVA = "0x1951570", Offset = "0x194FF70", VA = "0x181951570")]
public WhipPopper()
{
}
}
}