Files
2026-04-08 23:40:05 +02:00

121 lines
3.3 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.UI
{
// Token: 0x020024F7 RID: 9463
[Token(Token = "0x20024F7")]
[StructLayout(3)]
public class RadialUILayout : MonoBehaviour
{
// Token: 0x06010561 RID: 66913 RVA: 0x003D3FC4 File Offset: 0x003D21C4
[Token(Token = "0x6010561")]
[Address(RVA = "0x14798A0", Offset = "0x14782A0", VA = "0x1814798A0")]
private void NHHPDCCCMIE()
{
int length = this.children.Length;
this.ApplyLayout(length);
}
// Token: 0x06010562 RID: 66914 RVA: 0x003D3FEC File Offset: 0x003D21EC
[Token(Token = "0x6010562")]
[Address(RVA = "0x1479340", Offset = "0x1477D40", VA = "0x181479340")]
public void ApplyLayout(int DIBJFJNLDMN)
{
float num = this.totalArcAngle;
float num2 = Mathf.Min(num, 360f);
int[] array = new int[3];
RectTransform[] array2 = this.children;
int length = array2.Length;
array[0] = length;
array[0] = DIBJFJNLDMN;
array[1] = array2;
int num3 = Mathf.Min(array);
int num4 = 0;
if (num3 > 0)
{
RectTransform rectTransform = this.children[num4];
int num5 = 0;
if (!(rectTransform == num5))
{
this.children[num4].gameObject.SetActive(true);
int num6 = 0;
int num7 = 0;
Quaternion quaternion = Quaternion.Euler(num2, (float)num7, (float)num6);
float z = Vector3.up.z;
Vector3 vector;
float z2 = vector.z;
this.children[num4].anchoredPosition = num4;
RectTransform rectTransform2 = this.children[num4];
if ((this.applyRotation ? 1 : 0) == num4)
{
Quaternion identity = Quaternion.identity;
}
num4++;
}
num4++;
}
RectTransform[] array3 = this.children;
if (num4 < array3.Length)
{
RectTransform rectTransform3 = array3[num4];
int num8 = 0;
if (rectTransform3 != num8)
{
GameObject gameObject = this.children[num4].gameObject;
int num9 = 0;
gameObject.SetActive(num9 != 0);
}
RectTransform[] array4 = this.children;
num4++;
}
}
// Token: 0x06010563 RID: 66915 RVA: 0x003D4150 File Offset: 0x003D2350
[Token(Token = "0x6010563")]
[Address(RVA = "0x14798D0", Offset = "0x14782D0", VA = "0x1814798D0")]
public RadialUILayout()
{
}
// Token: 0x0400AD8A RID: 44426
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x400AD8A")]
[SerializeField]
[IKJMHFGIDEP("Use the context menu to apply changes in editor")]
private RectTransform[] children;
// Token: 0x0400AD8B RID: 44427
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x400AD8B")]
[SerializeField]
private float totalArcAngle = 360f;
// Token: 0x0400AD8C RID: 44428
[global::Cpp2IlInjected.FieldOffset(Offset = "0x24")]
[Token(Token = "0x400AD8C")]
[SerializeField]
private float startingAngle;
// Token: 0x0400AD8D RID: 44429
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x400AD8D")]
[SerializeField]
private float minWedgeArcAngle = 30f;
// Token: 0x0400AD8E RID: 44430
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400AD8E")]
[SerializeField]
private float radius = 100f;
// Token: 0x0400AD8F RID: 44431
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x400AD8F")]
[SerializeField]
private bool applyRotation;
}
}