29 lines
728 B
C#
29 lines
728 B
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom.Utils
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{
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// Token: 0x02002005 RID: 8197
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[Token(Token = "0x2002005")]
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[StructLayout(3)]
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public sealed class DestroyOnAwake : MonoBehaviour
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{
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// Token: 0x0600E2E0 RID: 58080 RVA: 0x00360468 File Offset: 0x0035E668
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[Token(Token = "0x600E2E0")]
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[Address(RVA = "0x1324BD0", Offset = "0x13235D0", VA = "0x181324BD0")]
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private void Awake()
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{
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SafeDestroy.GameObject(base.gameObject);
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}
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// Token: 0x0600E2E1 RID: 58081 RVA: 0x00360480 File Offset: 0x0035E680
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[Token(Token = "0x600E2E1")]
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[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
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public DestroyOnAwake()
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{
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}
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}
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}
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