Files
2026-04-08 23:40:05 +02:00

145 lines
4.0 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.VFX
{
// Token: 0x02001FED RID: 8173
[Token(Token = "0x2001FED")]
[Serializable]
[StructLayout(3)]
public class JitteringTransform
{
// Token: 0x0600E279 RID: 57977 RVA: 0x0035E33C File Offset: 0x0035C53C
[Token(Token = "0x600E279")]
[Address(RVA = "0x1326200", Offset = "0x1324C00", VA = "0x181326200")]
public void BOPJIHKAFDB()
{
Transform transform = this.transform;
int num = 0;
if (transform != num)
{
Transform transform2 = this.transform;
Transform transform3 = this.transform;
Vector3 vector;
float z = vector.z;
this.defaultLocalPosition.z = z;
Vector3 vector2;
float z2 = vector2.z;
this.defaultLocalScale.z = z2;
this.savedDefaultValues = true;
}
}
// Token: 0x0600E27A RID: 57978 RVA: 0x0035E3A4 File Offset: 0x0035C5A4
[Token(Token = "0x600E27A")]
[Address(RVA = "0x13262C0", Offset = "0x1324CC0", VA = "0x1813262C0")]
public void FLBHPAOLFJH()
{
int num = 0;
if ((this.savedDefaultValues ? 1 : 0) == num)
{
Transform transform = this.transform;
int num2 = 0;
if (transform != num2)
{
Transform transform2 = this.transform;
Transform transform3 = this.transform;
Vector3 vector;
float z = vector.z;
this.defaultLocalPosition.z = z;
Vector3 vector2;
float z2 = vector2.z;
this.defaultLocalScale.z = z2;
this.savedDefaultValues = true;
}
}
float time = Time.time;
float time2 = Time.time;
this.lastJitterTime = time2;
float num3;
this.jitterOffset = num3;
float y = this.maxJitterOffset.y;
num3 = y;
float num4 = global::UnityEngine.Random.Range(num3, y);
this.jitterOffset.y = num4;
float num5;
this.jitterScale = num5;
float y2 = this.maxJitterScale.y;
num5 = y2;
float num6 = global::UnityEngine.Random.Range(num5, y2);
this.jitterScale.y = num6;
Transform transform4 = this.transform;
int num7 = 0;
if (transform4 != num7)
{
Transform transform5 = this.transform;
Transform transform6 = this.transform;
}
}
// Token: 0x0600E27B RID: 57979 RVA: 0x0035E4C0 File Offset: 0x0035C6C0
[Token(Token = "0x600E27B")]
[Address(RVA = "0x1326550", Offset = "0x1324F50", VA = "0x181326550")]
public JitteringTransform()
{
float z = Vector3.zero.z;
this.defaultLocalPosition.z = z;
float z2 = Vector3.one.z;
this.defaultLocalScale.z = z2;
base..ctor();
}
// Token: 0x04009483 RID: 38019
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4009483")]
public Transform transform;
// Token: 0x04009484 RID: 38020
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4009484")]
public int jitterFPS = (int)((ulong)6L);
// Token: 0x04009485 RID: 38021
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C")]
[Token(Token = "0x4009485")]
public Vector2 maxJitterOffset;
// Token: 0x04009486 RID: 38022
[global::Cpp2IlInjected.FieldOffset(Offset = "0x24")]
[Token(Token = "0x4009486")]
public Vector2 maxJitterScale;
// Token: 0x04009487 RID: 38023
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
[Token(Token = "0x4009487")]
private float lastJitterTime;
// Token: 0x04009488 RID: 38024
[global::Cpp2IlInjected.FieldOffset(Offset = "0x30")]
[Token(Token = "0x4009488")]
private Vector2 jitterOffset;
// Token: 0x04009489 RID: 38025
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x4009489")]
private Vector3 jitterScale;
// Token: 0x0400948A RID: 38026
[global::Cpp2IlInjected.FieldOffset(Offset = "0x44")]
[Token(Token = "0x400948A")]
private Vector3 defaultLocalPosition;
// Token: 0x0400948B RID: 38027
[global::Cpp2IlInjected.FieldOffset(Offset = "0x50")]
[Token(Token = "0x400948B")]
private Vector3 defaultLocalScale;
// Token: 0x0400948C RID: 38028
[global::Cpp2IlInjected.FieldOffset(Offset = "0x5C")]
[Token(Token = "0x400948C")]
private bool savedDefaultValues;
}
}