32 lines
866 B
C#
32 lines
866 B
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200040C RID: 1036
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[Token(Token = "0x200040C")]
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[StructLayout(3)]
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public class RoleChipSpawnHint : SingletonMonoBehaviour<RoleChipSpawnHint>
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{
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// Token: 0x06001F6A RID: 8042 RVA: 0x00084600 File Offset: 0x00082800
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[Token(Token = "0x6001F6A")]
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[Address(RVA = "0x1285230", Offset = "0x1283C30", VA = "0x181285230")]
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private void OnDrawGizmos()
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{
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Transform transform = base.transform;
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Vector3 vector;
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float z = vector.z;
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Transform transform2 = base.transform;
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Vector3 vector2;
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float z2 = vector2.z;
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float z3 = Vector3.right.z;
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}
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// Token: 0x06001F6B RID: 8043 RVA: 0x00084640 File Offset: 0x00082840
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[Token(Token = "0x6001F6B")]
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[Address(RVA = "0x1285390", Offset = "0x1283D90", VA = "0x181285390")]
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public RoleChipSpawnHint()
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{
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}
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}
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