Files
2026-04-08 23:40:05 +02:00

66 lines
2.3 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom
{
// Token: 0x02000018 RID: 24
[Token(Token = "0x2000018")]
[StructLayout(3)]
public static class ColliderExt
{
// Token: 0x06000067 RID: 103 RVA: 0x000022C4 File Offset: 0x000004C4
[Token(Token = "0x6000067")]
[Address(RVA = "0x323EC40", Offset = "0x323D640", VA = "0x18323EC40")]
public static bool CapsuleCast(this Collider collider, Vector3 point1, Vector3 point2, float radius, Vector3 direction, float maxDistance, out RaycastHit hitInfo)
{
return default(bool);
}
// Token: 0x06000068 RID: 104 RVA: 0x000022DC File Offset: 0x000004DC
[Token(Token = "0x6000068")]
[Address(RVA = "0x323F760", Offset = "0x323E160", VA = "0x18323F760")]
public static int GetOverlapNonAlloc(this BoxCollider collider, int layerMask, QueryTriggerInteraction triggerInteraction, Collider[] hitColliders)
{
return 0;
}
// Token: 0x06000069 RID: 105 RVA: 0x000022F4 File Offset: 0x000004F4
[Token(Token = "0x6000069")]
[Address(RVA = "0x323F2D0", Offset = "0x323DCD0", VA = "0x18323F2D0")]
public static bool CheckOverlap(this BoxCollider collider, int layerMask, QueryTriggerInteraction triggerInteraction)
{
return default(bool);
}
// Token: 0x0600006A RID: 106 RVA: 0x0000230C File Offset: 0x0000050C
[Token(Token = "0x600006A")]
[Address(RVA = "0x323FA20", Offset = "0x323E420", VA = "0x18323FA20")]
public static int Overlap(this BoxCollider collider, Collider[] hits, int layerMask, QueryTriggerInteraction triggerInteraction)
{
return 0;
}
// Token: 0x0600006B RID: 107 RVA: 0x00002324 File Offset: 0x00000524
[Token(Token = "0x600006B")]
[Address(RVA = "0x323F570", Offset = "0x323DF70", VA = "0x18323F570")]
public static bool Contains(this BoxCollider boxCollider, Vector3 worldPosition)
{
return default(bool);
}
// Token: 0x0600006C RID: 108 RVA: 0x0000233C File Offset: 0x0000053C
[Token(Token = "0x600006C")]
[Address(RVA = "0x323EF10", Offset = "0x323D910", VA = "0x18323EF10")]
public static bool CheckOverlap(this CapsuleCollider collider, int layerMask, QueryTriggerInteraction triggerInteraction)
{
return default(bool);
}
// Token: 0x04000029 RID: 41
[Token(Token = "0x4000029")]
private static RaycastHit[] raycastHits;
}
}