Files
2026-04-08 23:40:05 +02:00

35 lines
959 B
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom
{
// Token: 0x02000032 RID: 50
[Token(Token = "0x2000032")]
[StructLayout(3)]
public static class SafeDestroy
{
// Token: 0x06000100 RID: 256 RVA: 0x0000206A File Offset: 0x0000026A
[Token(Token = "0x6000100")]
[Address(RVA = "0x3245C80", Offset = "0x3244680", VA = "0x183245C80")]
public static void Asset(global::UnityEngine.Object asset)
{
}
// Token: 0x06000101 RID: 257 RVA: 0x0000206A File Offset: 0x0000026A
[Token(Token = "0x6000101")]
[Address(RVA = "0x3245E00", Offset = "0x3244800", VA = "0x183245E00")]
public static void GameObject(GameObject gameObject)
{
}
// Token: 0x06000102 RID: 258 RVA: 0x0000206A File Offset: 0x0000026A
[Token(Token = "0x6000102")]
[Address(RVA = "0x3245D40", Offset = "0x3244740", VA = "0x183245D40")]
public static void Component(Component component)
{
}
}
}