Files
Jan2021-Cpp2Il-Dump/Assembly-CSharp/CBLLJNPBJOI.cs
T
2026-04-08 23:40:05 +02:00

36 lines
938 B
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200056B RID: 1387
[Token(Token = "0x200056B")]
[StructLayout(0)]
public struct CBLLJNPBJOI
{
// Token: 0x0400232A RID: 9002
[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
[Token(Token = "0x400232A")]
public float FKGBMHHGFIO;
// Token: 0x0400232B RID: 9003
[global::Cpp2IlInjected.FieldOffset(Offset = "0x4")]
[Token(Token = "0x400232B")]
public Vector3 FEDGOFKEGEF;
// Token: 0x0400232C RID: 9004
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x400232C")]
public Vector3 BHNKKJBCOAA;
// Token: 0x0400232D RID: 9005
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x400232D")]
public Collider FKJEIHGOADP;
// Token: 0x0400232E RID: 9006
[global::Cpp2IlInjected.FieldOffset(Offset = "0x28")]
[Token(Token = "0x400232E")]
public Rigidbody LCEAADHENGL;
}