30 lines
899 B
C#
30 lines
899 B
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000601 RID: 1537
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[Token(Token = "0x2000601")]
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[StructLayout(3)]
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public class DisableAnimatorOnEnterState : StateMachineBehaviour
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{
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// Token: 0x06002D3F RID: 11583 RVA: 0x000BC9AC File Offset: 0x000BABAC
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[Token(Token = "0x6002D3F")]
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[Address(RVA = "0x16A0C40", Offset = "0x169F640", VA = "0x1816A0C40", Slot = "4")]
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public override void OnStateEnter(Animator LDOJFIEANFB, AnimatorStateInfo GHOBOHAFANH, int GKGLOKOMOAC)
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{
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int loop = GHOBOHAFANH.m_Loop;
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float length = GHOBOHAFANH.m_Length;
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base..ctor();
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int num = 0;
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LDOJFIEANFB.enabled = num != 0;
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}
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// Token: 0x06002D40 RID: 11584 RVA: 0x000BC9DC File Offset: 0x000BABDC
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[Token(Token = "0x6002D40")]
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[Address(RVA = "0x12C1100", Offset = "0x12BFB00", VA = "0x1812C1100")]
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public DisableAnimatorOnEnterState()
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{
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}
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}
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