41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x0200008E RID: 142
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[Token(Token = "0x200008E")]
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[StructLayout(3)]
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public class DisableShadows : MonoBehaviour
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{
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// Token: 0x060003E7 RID: 999 RVA: 0x00013988 File Offset: 0x00011B88
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[Token(Token = "0x60003E7")]
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[Address(RVA = "0x16A0FA0", Offset = "0x169F9A0", VA = "0x1816A0FA0")]
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private void OnPreRender()
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{
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float shadowDistance = QualitySettings.shadowDistance;
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this.NCOKPHMJNOE = shadowDistance;
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QualitySettings.shadowDistance = (float)0;
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}
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// Token: 0x060003E8 RID: 1000 RVA: 0x000139AC File Offset: 0x00011BAC
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[Token(Token = "0x60003E8")]
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[Address(RVA = "0x16A0F90", Offset = "0x169F990", VA = "0x1816A0F90")]
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private void OnPostRender()
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{
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QualitySettings.shadowDistance = this.NCOKPHMJNOE;
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}
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// Token: 0x060003E9 RID: 1001 RVA: 0x000139C4 File Offset: 0x00011BC4
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[Token(Token = "0x60003E9")]
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[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
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public DisableShadows()
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{
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}
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// Token: 0x04000366 RID: 870
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x4000366")]
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private float NCOKPHMJNOE;
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}
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