Files
Jan2021-Cpp2Il-Dump/Assembly-CSharp/DisableShadows.cs
T
2026-04-08 23:40:05 +02:00

41 lines
1.2 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200008E RID: 142
[Token(Token = "0x200008E")]
[StructLayout(3)]
public class DisableShadows : MonoBehaviour
{
// Token: 0x060003E7 RID: 999 RVA: 0x00013988 File Offset: 0x00011B88
[Token(Token = "0x60003E7")]
[Address(RVA = "0x16A0FA0", Offset = "0x169F9A0", VA = "0x1816A0FA0")]
private void OnPreRender()
{
float shadowDistance = QualitySettings.shadowDistance;
this.NCOKPHMJNOE = shadowDistance;
QualitySettings.shadowDistance = (float)0;
}
// Token: 0x060003E8 RID: 1000 RVA: 0x000139AC File Offset: 0x00011BAC
[Token(Token = "0x60003E8")]
[Address(RVA = "0x16A0F90", Offset = "0x169F990", VA = "0x1816A0F90")]
private void OnPostRender()
{
QualitySettings.shadowDistance = this.NCOKPHMJNOE;
}
// Token: 0x060003E9 RID: 1001 RVA: 0x000139C4 File Offset: 0x00011BC4
[Token(Token = "0x60003E9")]
[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
public DisableShadows()
{
}
// Token: 0x04000366 RID: 870
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x4000366")]
private float NCOKPHMJNOE;
}