56 lines
1.3 KiB
C#
56 lines
1.3 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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// Token: 0x0200056A RID: 1386
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[Token(Token = "0x200056A")]
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[StructLayout(3, Size = 4)]
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public enum FJDJKDOJKDO
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{
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// Token: 0x0400231B RID: 8987
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[Token(Token = "0x400231B")]
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DEFAULT,
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// Token: 0x0400231C RID: 8988
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[Token(Token = "0x400231C")]
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NON_COMBAT_COLLISION,
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// Token: 0x0400231D RID: 8989
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[Token(Token = "0x400231D")]
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MELEE = 1000,
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// Token: 0x0400231E RID: 8990
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[Token(Token = "0x400231E")]
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MELEE_SHIELD,
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// Token: 0x0400231F RID: 8991
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[Token(Token = "0x400231F")]
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THROWABLE,
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// Token: 0x04002320 RID: 8992
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[Token(Token = "0x4002320")]
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RANGED_GUN = 2000,
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// Token: 0x04002321 RID: 8993
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[Token(Token = "0x4002321")]
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RANGED_BOW,
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// Token: 0x04002322 RID: 8994
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[Token(Token = "0x4002322")]
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RANGED_SHOTGUN,
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// Token: 0x04002323 RID: 8995
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[Token(Token = "0x4002323")]
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RANGED_AUTOMATIC,
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// Token: 0x04002324 RID: 8996
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[Token(Token = "0x4002324")]
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RANGED_RIFLE,
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// Token: 0x04002325 RID: 8997
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[Token(Token = "0x4002325")]
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EXPLOSIVE = 3000,
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// Token: 0x04002326 RID: 8998
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[Token(Token = "0x4002326")]
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MAGIC,
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// Token: 0x04002327 RID: 8999
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[Token(Token = "0x4002327")]
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PHYSICS,
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// Token: 0x04002328 RID: 9000
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[Token(Token = "0x4002328")]
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SELF_ATTACK,
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// Token: 0x04002329 RID: 9001
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[Token(Token = "0x4002329")]
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ENEMY_WEAPON = 5000
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}
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