Files
Jan2021-Cpp2Il-Dump/Assembly-CSharp/FJDJKDOJKDO.cs
T
2026-04-08 23:40:05 +02:00

56 lines
1.3 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
// Token: 0x0200056A RID: 1386
[Token(Token = "0x200056A")]
[StructLayout(3, Size = 4)]
public enum FJDJKDOJKDO
{
// Token: 0x0400231B RID: 8987
[Token(Token = "0x400231B")]
DEFAULT,
// Token: 0x0400231C RID: 8988
[Token(Token = "0x400231C")]
NON_COMBAT_COLLISION,
// Token: 0x0400231D RID: 8989
[Token(Token = "0x400231D")]
MELEE = 1000,
// Token: 0x0400231E RID: 8990
[Token(Token = "0x400231E")]
MELEE_SHIELD,
// Token: 0x0400231F RID: 8991
[Token(Token = "0x400231F")]
THROWABLE,
// Token: 0x04002320 RID: 8992
[Token(Token = "0x4002320")]
RANGED_GUN = 2000,
// Token: 0x04002321 RID: 8993
[Token(Token = "0x4002321")]
RANGED_BOW,
// Token: 0x04002322 RID: 8994
[Token(Token = "0x4002322")]
RANGED_SHOTGUN,
// Token: 0x04002323 RID: 8995
[Token(Token = "0x4002323")]
RANGED_AUTOMATIC,
// Token: 0x04002324 RID: 8996
[Token(Token = "0x4002324")]
RANGED_RIFLE,
// Token: 0x04002325 RID: 8997
[Token(Token = "0x4002325")]
EXPLOSIVE = 3000,
// Token: 0x04002326 RID: 8998
[Token(Token = "0x4002326")]
MAGIC,
// Token: 0x04002327 RID: 8999
[Token(Token = "0x4002327")]
PHYSICS,
// Token: 0x04002328 RID: 9000
[Token(Token = "0x4002328")]
SELF_ATTACK,
// Token: 0x04002329 RID: 9001
[Token(Token = "0x4002329")]
ENEMY_WEAPON = 5000
}