27 lines
978 B
C#
27 lines
978 B
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using RRUI.Data;
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using UnityEngine;
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// Token: 0x0200083E RID: 2110
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[Token(Token = "0x200083E")]
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[StructLayout(3)]
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public static class ONADEHGGJBH
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{
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// Token: 0x06003AC9 RID: 15049 RVA: 0x000F3F18 File Offset: 0x000F2118
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[Token(Token = "0x6003AC9")]
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[Address(RVA = "0x1E349B0", Offset = "0x1E333B0", VA = "0x181E349B0")]
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public static GameObject BAMPPLLLDIL<TListModel, TFromModel, TToCardControllerProvider>(GameObject CONKPDFCLGM) where TListModel : ModelBase where TFromModel : ModelBase where TToCardControllerProvider : ControllerBase, IOLLIDNPNNA
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{
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bool activeSelf = CONKPDFCLGM.activeSelf;
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int num = 0;
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CONKPDFCLGM.SetActive(num != 0);
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GameObject gameObject = global::UnityEngine.Object.Instantiate<GameObject>(CONKPDFCLGM);
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CONKPDFCLGM.SetActive(activeSelf);
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gameObject.RecRoomDontDestroyOnLoad();
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gameObject.hideFlags = HideFlags.HideAndDontSave;
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return gameObject;
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}
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}
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