Files
Jan2021-Cpp2Il-Dump/Assembly-CSharp/ONADEHGGJBH.cs
T
2026-04-08 23:40:05 +02:00

27 lines
978 B
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using RRUI.Data;
using UnityEngine;
// Token: 0x0200083E RID: 2110
[Token(Token = "0x200083E")]
[StructLayout(3)]
public static class ONADEHGGJBH
{
// Token: 0x06003AC9 RID: 15049 RVA: 0x000F3F18 File Offset: 0x000F2118
[Token(Token = "0x6003AC9")]
[Address(RVA = "0x1E349B0", Offset = "0x1E333B0", VA = "0x181E349B0")]
public static GameObject BAMPPLLLDIL<TListModel, TFromModel, TToCardControllerProvider>(GameObject CONKPDFCLGM) where TListModel : ModelBase where TFromModel : ModelBase where TToCardControllerProvider : ControllerBase, IOLLIDNPNNA
{
bool activeSelf = CONKPDFCLGM.activeSelf;
int num = 0;
CONKPDFCLGM.SetActive(num != 0);
GameObject gameObject = global::UnityEngine.Object.Instantiate<GameObject>(CONKPDFCLGM);
CONKPDFCLGM.SetActive(activeSelf);
gameObject.RecRoomDontDestroyOnLoad();
gameObject.hideFlags = HideFlags.HideAndDontSave;
return gameObject;
}
}