Files
Jan2021-Cpp2Il-Dump/Assembly-CSharp/PaintballWindmillRotate.cs
T
2026-04-08 23:40:05 +02:00

32 lines
873 B
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000AE RID: 174
[Token(Token = "0x20000AE")]
[StructLayout(3)]
public class PaintballWindmillRotate : MonoBehaviour
{
// Token: 0x060004C6 RID: 1222 RVA: 0x00018848 File Offset: 0x00016A48
[Token(Token = "0x60004C6")]
[Address(RVA = "0x1248280", Offset = "0x1246C80", VA = "0x181248280")]
private void Update()
{
Transform transform = base.transform;
float deltaTime = Time.deltaTime;
}
// Token: 0x060004C7 RID: 1223 RVA: 0x0001886C File Offset: 0x00016A6C
[Token(Token = "0x60004C7")]
[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
public PaintballWindmillRotate()
{
}
// Token: 0x0400041A RID: 1050
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x400041A")]
public float degreesPerSecond;
}