Files
Jan2021-Cpp2Il-Dump/Assembly-CSharp/QuestGearEntry.cs
T
2026-04-08 23:40:05 +02:00

22 lines
510 B
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x020000DC RID: 220
[Token(Token = "0x20000DC")]
[Serializable]
[StructLayout(0)]
public struct QuestGearEntry
{
// Token: 0x04000504 RID: 1284
[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
[Token(Token = "0x4000504")]
public GameObject gearPrefab;
// Token: 0x04000505 RID: 1285
[global::Cpp2IlInjected.FieldOffset(Offset = "0x8")]
[Token(Token = "0x4000505")]
public int dropWeight;
}