22 lines
510 B
C#
22 lines
510 B
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x020000DC RID: 220
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[Token(Token = "0x20000DC")]
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[Serializable]
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[StructLayout(0)]
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public struct QuestGearEntry
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{
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// Token: 0x04000504 RID: 1284
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
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[Token(Token = "0x4000504")]
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public GameObject gearPrefab;
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// Token: 0x04000505 RID: 1285
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x8")]
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[Token(Token = "0x4000505")]
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public int dropWeight;
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}
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