Files
Jan2021-Cpp2Il-Dump/Assembly-CSharp/RecRoom/Activities/Quest/Goblin2/ForceWandWeapon.cs
T
2026-04-08 23:40:05 +02:00

370 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using RecRoom.Core.AI;
using RecRoom.Core.Combat;
using RecRoom.Core.Pools;
using RecRoom.Tools.Weapons;
using UnityEngine;
namespace RecRoom.Activities.Quest.Goblin2
{
// Token: 0x0200275A RID: 10074
[Token(Token = "0x200275A")]
[StructLayout(3)]
public class ForceWandWeapon : SpreadRangedWeapon
{
// Token: 0x0601196A RID: 72042 RVA: 0x00430B94 File Offset: 0x0042ED94
[Token(Token = "0x601196A")]
[Address(RVA = "0x1103550", Offset = "0x1101F50", VA = "0x181103550", Slot = "13")]
protected override void Awake()
{
base.Awake();
DelayedRangedWeaponTrigger delayedRangedWeaponTrigger = this.trigger;
DelayedRangedWeaponTrigger.IOGLIBAPLLG ioglibapllg = new DelayedRangedWeaponTrigger.IOGLIBAPLLG(this.NDLIEIOPMNN);
delayedRangedWeaponTrigger.JFPBBAHBCPN += ioglibapllg;
}
// Token: 0x0601196B RID: 72043 RVA: 0x00430BC8 File Offset: 0x0042EDC8
[Token(Token = "0x601196B")]
[Address(RVA = "0x11046F0", Offset = "0x11030F0", VA = "0x1811046F0", Slot = "14")]
protected override void OnDestroy()
{
base.OnDestroy();
DelayedRangedWeaponTrigger delayedRangedWeaponTrigger = this.trigger;
DelayedRangedWeaponTrigger.IOGLIBAPLLG ioglibapllg = new DelayedRangedWeaponTrigger.IOGLIBAPLLG(this.NDLIEIOPMNN);
delayedRangedWeaponTrigger.JFPBBAHBCPN -= ioglibapllg;
}
// Token: 0x0601196C RID: 72044 RVA: 0x00430BFC File Offset: 0x0042EDFC
[Token(Token = "0x601196C")]
[Address(RVA = "0x1103EE0", Offset = "0x11028E0", VA = "0x181103EE0")]
private void LateUpdate()
{
WandProjectileParticles jobcknkockm = this.JOBCKNKOCKM;
int num = 0;
if (jobcknkockm != num)
{
float num2 = this.HLMEEKJIEEL.DDKECNEDAEK;
SpreadRangedWeapon.SpreadTarget[] spreadTargets = this.spreadTargets;
this.JOBCKNKOCKM.StopVelocity();
this.JOBCKNKOCKM = (ulong)0L;
}
}
// Token: 0x0601196D RID: 72045 RVA: 0x00430C4C File Offset: 0x0042EE4C
[Token(Token = "0x601196D")]
[Address(RVA = "0x104F7F0", Offset = "0x104E1F0", VA = "0x18104F7F0")]
private void NDLIEIOPMNN(DelayedRangedWeaponTrigger OOONNFPBMKC)
{
if (base.hasAuthority)
{
bool isCompleted = ((IAsyncResult)this).IsCompleted;
return;
}
}
// Token: 0x0601196E RID: 72046 RVA: 0x00430C6C File Offset: 0x0042EE6C
[Token(Token = "0x601196E")]
[Address(RVA = "0x1103A60", Offset = "0x1102460", VA = "0x181103A60", Slot = "40")]
public override void Fire(float JHJCINDODIL)
{
if (base.hasAuthority)
{
if (base.MJDHKAHMGMO || base.LAJLNCJKALH)
{
throw new NullReferenceException();
}
Transform barrelTransform = this.barrelTransform;
if (this.useHeadAimBias)
{
Tool tool = this._tool;
if (tool.<BIPMAHKMNKF>k__BackingField)
{
Transform transform = tool.<OKDFEPHLKCB>k__BackingField.head.transform;
float num;
if (this.maxHeadAimAngle > num)
{
RigidbodyEx rigidbodyEx = this._tool.<OKDFEPHLKCB>k__BackingField.head.rigidbodyEx;
Transform barrelTransform2 = this.barrelTransform;
Vector3 vector;
float z = vector.z;
Vector3 vector2;
float z2 = vector2.z;
}
}
}
Transform transform2 = this.spreadOffsetRoot;
this.Fire(JHJCINDODIL);
}
}
// Token: 0x0601196F RID: 72047 RVA: 0x00430D20 File Offset: 0x0042EF20
[Token(Token = "0x601196F")]
[Address(RVA = "0x11039B0", Offset = "0x11023B0", VA = "0x1811039B0", Slot = "47")]
protected override void EIEJLOGPMGM(Bullet NLLMMPLAPBK, Enemy BPJNEFJBBML, ANBBFGKPJFD EMPFLFOEDFD, GHMDIDJLFMC KNLMJBAKCGF)
{
AAEGKOIININ aaegkoiinin = this.HLMEEKJIEEL.OBKMOLNOBHD(NLLMMPLAPBK);
if (aaegkoiinin != 0)
{
aaegkoiinin.MCHIEHNFNLF();
}
}
// Token: 0x06011970 RID: 72048 RVA: 0x00430D4C File Offset: 0x0042EF4C
[Token(Token = "0x6011970")]
[Address(RVA = "0x11035E0", Offset = "0x1101FE0", VA = "0x1811035E0", Slot = "25")]
protected override bool DHODJKLNHPA(Enemy BPJNEFJBBML, ANBBFGKPJFD EMPFLFOEDFD, GHMDIDJLFMC KNLMJBAKCGF)
{
if (KNLMJBAKCGF.FEDGOFKEGEF.z > this.spreadShotInitialCharge)
{
if (BPJNEFJBBML.steering.<FEJCOJLMGPC>k__BackingField)
{
Steering steering = BPJNEFJBBML.steering;
Vector3 vector;
float z = vector.z;
Vector3 vector2;
float z2 = vector2.z;
KNLMJBAKCGF.NKKJICPFILJ.z = z2;
}
if (base.hasAuthority && !this.GOOBODNNOKN.Contains(BPJNEFJBBML) && !this.GOOBODNNOKN.Contains(BPJNEFJBBML))
{
Enemy.FIEKLJKDFIP fiekljkdfip = new Enemy.FIEKLJKDFIP(this.OIHFBPGMEME);
BPJNEFJBBML.NCMJJBMBDHK += fiekljkdfip;
Enemy.FJNNOHNMINM fjnnohnminm = new Enemy.FJNNOHNMINM(this.JIFMOEKGGNG);
BPJNEFJBBML.EJPGEKHJECG += fjnnohnminm;
this.GOOBODNNOKN.Add(BPJNEFJBBML);
}
}
float z3 = KNLMJBAKCGF.FEDGOFKEGEF.z;
float num = KNLMJBAKCGF.EGJBGIIHEEL.z;
float num2 = Mathf.Clamp01(z3);
AnimationCurve animationCurve = this.damageFalloffCurve;
num = num2;
float num3 = animationCurve.Evaluate(num);
KNLMJBAKCGF.OHPBNIDKAEK = num3;
bool flag;
return flag;
}
// Token: 0x06011971 RID: 72049 RVA: 0x00430E4C File Offset: 0x0042F04C
[Token(Token = "0x6011971")]
[Address(RVA = "0x1103ED0", Offset = "0x11028D0", VA = "0x181103ED0")]
protected void JIFMOEKGGNG(Enemy BPJNEFJBBML)
{
this.HFMECCNDOOE(BPJNEFJBBML);
}
// Token: 0x06011972 RID: 72050 RVA: 0x00430E60 File Offset: 0x0042F060
[Token(Token = "0x6011972")]
[Address(RVA = "0x11042B0", Offset = "0x1102CB0", VA = "0x1811042B0")]
protected void OIHFBPGMEME(Enemy BPJNEFJBBML, Collision GBJHLKOJGPB)
{
int num = 0;
Vector3 vector;
float z = vector.z;
float num2 = this.minPhysicsDamageVelocity;
Enemy enemy = GBJHLKOJGPB.PABDAFCMNCK(num);
int num3 = 0;
if (!(enemy != num3))
{
ContactPoint[] contacts = GBJHLKOJGPB.contacts;
Vector3 up = Vector3.up;
float num4;
if (num4 <= this.maxFloorAngleDegrees)
{
return;
}
}
this.HFMECCNDOOE(BPJNEFJBBML);
Vector3 vector2;
float z2 = vector2.z;
float z3 = Vector3.zero.z;
ContactPoint[] contacts2 = GBJHLKOJGPB.contacts;
ContactPoint[] contacts3 = GBJHLKOJGPB.contacts;
GameObject gameObject = GBJHLKOJGPB.gameObject;
if (enemy)
{
}
}
// Token: 0x06011973 RID: 72051 RVA: 0x00430EF8 File Offset: 0x0042F0F8
[Token(Token = "0x6011973")]
[Address(RVA = "0x1103FB0", Offset = "0x11029B0", VA = "0x181103FB0")]
private void MELDMLAJELJ(Enemy BPJNEFJBBML)
{
if (!this.GOOBODNNOKN.Contains(BPJNEFJBBML))
{
Enemy.FIEKLJKDFIP fiekljkdfip = new Enemy.FIEKLJKDFIP(this.OIHFBPGMEME);
BPJNEFJBBML.NCMJJBMBDHK += fiekljkdfip;
Enemy.FJNNOHNMINM fjnnohnminm = new Enemy.FJNNOHNMINM(this.JIFMOEKGGNG);
BPJNEFJBBML.EJPGEKHJECG += fjnnohnminm;
this.GOOBODNNOKN.Add(BPJNEFJBBML);
}
}
// Token: 0x06011974 RID: 72052 RVA: 0x00430F50 File Offset: 0x0042F150
[Token(Token = "0x6011974")]
[Address(RVA = "0x1103E00", Offset = "0x1102800", VA = "0x181103E00")]
private void HFMECCNDOOE(Enemy BPJNEFJBBML)
{
Enemy.FIEKLJKDFIP fiekljkdfip = new Enemy.FIEKLJKDFIP(this.OIHFBPGMEME);
BPJNEFJBBML.NCMJJBMBDHK -= fiekljkdfip;
Enemy.FJNNOHNMINM fjnnohnminm = new Enemy.FJNNOHNMINM(this.JIFMOEKGGNG);
BPJNEFJBBML.EJPGEKHJECG -= fjnnohnminm;
bool flag = this.GOOBODNNOKN.Remove(BPJNEFJBBML);
}
// Token: 0x06011975 RID: 72053 RVA: 0x00430F98 File Offset: 0x0042F198
[Token(Token = "0x6011975")]
[Address(RVA = "0x11040B0", Offset = "0x1102AB0", VA = "0x1811040B0", Slot = "42")]
protected override void OICJPFPBIIK(Vector3 DDHPAFKBMON, Quaternion IGPENJBJADK, Vector3 NHAOMEMANJA, float LFDFFDCJAAD, bool FLKHKHDBIOH, byte LNPHJIHHNPN)
{
float z = NHAOMEMANJA.z;
float z2 = DDHPAFKBMON.z;
float num = this.spreadShotInitialCharge;
float z3 = NHAOMEMANJA.z;
float z4 = DDHPAFKBMON.z;
float num2 = this.centerShotInitialCharge;
WandProjectileParticles wandProjectileParticles = this.shootParticlesPrefab;
int num3 = 0;
if (wandProjectileParticles != num3)
{
GlobalPool instance = GlobalPool.ONCPNMDGGKG;
WandProjectileParticles wandProjectileParticles2 = this.shootParticlesPrefab;
WandProjectileParticles wandProjectileParticles3 = instance.Acquire<WandProjectileParticles>(wandProjectileParticles2);
this.JOBCKNKOCKM = wandProjectileParticles3;
wandProjectileParticles3.ResetVelocity();
WandProjectileParticles jobcknkockm = this.JOBCKNKOCKM;
Transform barrelTransform = this.barrelTransform;
jobcknkockm.Play(barrelTransform);
}
}
// Token: 0x06011976 RID: 72054 RVA: 0x00431040 File Offset: 0x0042F240
[Token(Token = "0x6011976")]
[Address(RVA = "0x1104780", Offset = "0x1103180", VA = "0x181104780")]
public ForceWandWeapon()
{
int num = 0;
this.minBulletPercentageRequiredForParticles = 0.25f;
int num2 = 0;
this.maxHeadAimAngle = 75f;
this.centerShotInitialCharge = 1f;
this.spreadShotInitialCharge = 0.3f;
AnimationCurve animationCurve = AnimationCurve.Linear((float)num2, 1f, 1f, (float)num);
this.damageFalloffCurve = animationCurve;
this.minPhysicsDamageVelocity = 1f;
this.maxFloorAngleDegrees = 30f;
this.enemyCollisionDamageCharge = 1f;
this.otherEnemyCollisionDamageCharge = 1f;
this.environmentCollisionDamageCharge = 1f;
List<Enemy> list = new List();
this.GOOBODNNOKN = list;
base..ctor();
}
// Token: 0x0400BC54 RID: 48212
[global::Cpp2IlInjected.FieldOffset(Offset = "0x310")]
[Token(Token = "0x400BC54")]
[SerializeField]
[DDPIINEJFMD(JIBDPHMGEGO.Self, false, false)]
private DelayedRangedWeaponTrigger trigger;
// Token: 0x0400BC55 RID: 48213
[global::Cpp2IlInjected.FieldOffset(Offset = "0x318")]
[Token(Token = "0x400BC55")]
[SerializeField]
[Header("Wand")]
private Transform spreadOffsetRoot;
// Token: 0x0400BC56 RID: 48214
[global::Cpp2IlInjected.FieldOffset(Offset = "0x320")]
[Token(Token = "0x400BC56")]
[SerializeField]
private WandProjectileParticles shootParticlesPrefab;
// Token: 0x0400BC57 RID: 48215
[global::Cpp2IlInjected.FieldOffset(Offset = "0x328")]
[Token(Token = "0x400BC57")]
[SerializeField]
private float minBulletPercentageRequiredForParticles;
// Token: 0x0400BC58 RID: 48216
[global::Cpp2IlInjected.FieldOffset(Offset = "0x32C")]
[Token(Token = "0x400BC58")]
[SerializeField]
[Header("Aiming")]
private bool useHeadAimBias;
// Token: 0x0400BC59 RID: 48217
[global::Cpp2IlInjected.FieldOffset(Offset = "0x330")]
[Token(Token = "0x400BC59")]
[SerializeField]
private float maxHeadAimAngle;
// Token: 0x0400BC5A RID: 48218
[global::Cpp2IlInjected.FieldOffset(Offset = "0x334")]
[Token(Token = "0x400BC5A")]
[SerializeField]
[Range(0f, 1f)]
[Header("Damage")]
private float centerShotInitialCharge;
// Token: 0x0400BC5B RID: 48219
[global::Cpp2IlInjected.FieldOffset(Offset = "0x338")]
[Token(Token = "0x400BC5B")]
[SerializeField]
[Range(0f, 1f)]
private float spreadShotInitialCharge;
// Token: 0x0400BC5C RID: 48220
[global::Cpp2IlInjected.FieldOffset(Offset = "0x340")]
[Token(Token = "0x400BC5C")]
[SerializeField]
private AnimationCurve damageFalloffCurve;
// Token: 0x0400BC5D RID: 48221
[global::Cpp2IlInjected.FieldOffset(Offset = "0x348")]
[Token(Token = "0x400BC5D")]
[SerializeField]
[Header("Physics Damage")]
private float minPhysicsDamageVelocity;
// Token: 0x0400BC5E RID: 48222
[global::Cpp2IlInjected.FieldOffset(Offset = "0x34C")]
[Token(Token = "0x400BC5E")]
[SerializeField]
private float maxFloorAngleDegrees;
// Token: 0x0400BC5F RID: 48223
[global::Cpp2IlInjected.FieldOffset(Offset = "0x350")]
[Token(Token = "0x400BC5F")]
[SerializeField]
private float enemyCollisionDamageCharge;
// Token: 0x0400BC60 RID: 48224
[global::Cpp2IlInjected.FieldOffset(Offset = "0x354")]
[Token(Token = "0x400BC60")]
[SerializeField]
private float otherEnemyCollisionDamageCharge;
// Token: 0x0400BC61 RID: 48225
[global::Cpp2IlInjected.FieldOffset(Offset = "0x358")]
[Token(Token = "0x400BC61")]
[SerializeField]
private float environmentCollisionDamageCharge;
// Token: 0x0400BC62 RID: 48226
[global::Cpp2IlInjected.FieldOffset(Offset = "0x360")]
[Token(Token = "0x400BC62")]
private readonly List<Enemy> GOOBODNNOKN;
// Token: 0x0400BC63 RID: 48227
[global::Cpp2IlInjected.FieldOffset(Offset = "0x368")]
[Token(Token = "0x400BC63")]
private WandProjectileParticles JOBCKNKOCKM;
}
}