Files
Jan2021-Cpp2Il-Dump/Assembly-CSharp/RecRoom/Core/Screens/PlayerController/ScreenPlayerLocomotionAnimationContent.cs
T
2026-04-08 23:40:05 +02:00

527 lines
19 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Core.Screens.PlayerController
{
// Token: 0x02002A4B RID: 10827
[Token(Token = "0x2002A4B")]
[CreateAssetMenu]
[StructLayout(3)]
public class ScreenPlayerLocomotionAnimationContent : ScriptableObject
{
// Token: 0x06012E1F RID: 77343 RVA: 0x00481A64 File Offset: 0x0047FC64
[Token(Token = "0x6012E1F")]
[Address(RVA = "0x11AB550", Offset = "0x11A9F50", VA = "0x1811AB550")]
public ScreenPlayerLocomotionAnimationContent()
{
AdditiveAnimationWeight @default = AdditiveAnimationWeight.Default;
this.WalkCameraAnimationWeight = @default;
AdditiveAnimationWeight default2 = AdditiveAnimationWeight.Default;
this.AdditiveWalkAnimationCameraWeight = default2;
AdditiveAnimationWeight default3 = AdditiveAnimationWeight.Default;
this.AdditiveSprintAnimationCameraWeight = default3;
AdditiveAnimationWeight default4 = AdditiveAnimationWeight.Default;
this.StandCameraAnimationWeight = default4;
AdditiveAnimationWeight default5 = AdditiveAnimationWeight.Default;
this.AdditiveStandAnimationCameraWeight = default5;
AdditiveAnimationWeight default6 = AdditiveAnimationWeight.Default;
this.CrouchCameraAnimationWeight = default6;
AdditiveAnimationWeight default7 = AdditiveAnimationWeight.Default;
this.AdditiveCrouchAnimationCameraWeight = default7;
this.ProneMinPitchAngleFromGroundNormalDownForToolUse = 65f;
this.ProneHeightAnimationThreshold = 0.75f;
this.ProneMaxIdleSpeedSqr = 0.0025f;
this.ProneMaxMovingSpeedSqr = 1f;
this.ProneSpeedSmoothTime = 0.2f;
AdditiveAnimationWeight default8 = AdditiveAnimationWeight.Default;
this.AdditiveProneAnimationCameraWeight = default8;
AdditiveAnimationWeight default9 = AdditiveAnimationWeight.Default;
this.AdditiveGetUpFailedAnimationCameraWeight = default9;
AdditiveAnimationWeight default10 = AdditiveAnimationWeight.Default;
this.JumpAnimationCameraWeight = default10;
AdditiveAnimationWeight zero = AdditiveAnimationWeight.Zero;
this.FlyAnimationCameraWeight = zero;
AdditiveAnimationWeight default11 = AdditiveAnimationWeight.Default;
this.AdditiveJumpAnimationCameraWeight = default11;
AdditiveAnimationWeight default12 = AdditiveAnimationWeight.Default;
this.JumpSprintAnimationCameraWeight = default12;
AdditiveAnimationWeight default13 = AdditiveAnimationWeight.Default;
this.AdditiveJumpSprintAnimationCameraWeight = default13;
AdditiveAnimationWeight default14 = AdditiveAnimationWeight.Default;
this.AdditiveLandAnimationCameraWeight = default14;
AdditiveAnimationWeight default15 = AdditiveAnimationWeight.Default;
this.WallRunAnimationCameraWeight = default15;
this.WallClimbMaxIdleSpeedSqr = 0.005f;
this.WallClimbMovingSpeedSqr = 1f;
this.WallClimbAnimationSmoothTime = 0.1f;
this.WallClimbJumpReleaseHoldDuration = 0.1f;
this.WallClimbJumpRegrabHoldDuration = 0.3f;
this.ClimbLadderFinishDelay = 0.5f;
base..ctor();
}
// Token: 0x0400CACB RID: 51915
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x400CACB")]
[Header("Fidgets")]
public PlayerFidgetAnimationSet FidgetAnimationSet;
// Token: 0x0400CACC RID: 51916
[global::Cpp2IlInjected.FieldOffset(Offset = "0x20")]
[Token(Token = "0x400CACC")]
public ScreenPlayerLocomotionAnimationContent.FidgetWeights ActiveFidgetWeights;
// Token: 0x0400CACD RID: 51917
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C")]
[Token(Token = "0x400CACD")]
public ScreenPlayerLocomotionAnimationContent.FidgetWeights PassiveFidgetWeights;
// Token: 0x0400CACE RID: 51918
[global::Cpp2IlInjected.FieldOffset(Offset = "0x38")]
[Token(Token = "0x400CACE")]
public float FidgetFadeTime;
// Token: 0x0400CACF RID: 51919
[global::Cpp2IlInjected.FieldOffset(Offset = "0x3C")]
[Token(Token = "0x400CACF")]
public float MinActiveFidgetDuration;
// Token: 0x0400CAD0 RID: 51920
[global::Cpp2IlInjected.FieldOffset(Offset = "0x40")]
[Token(Token = "0x400CAD0")]
[Header("Idle")]
public PlayerAnimation IdleHeldToolDefaultAnimation;
// Token: 0x0400CAD1 RID: 51921
[global::Cpp2IlInjected.FieldOffset(Offset = "0x48")]
[Token(Token = "0x400CAD1")]
[Header("Walk")]
public AdditiveAnimationWeight WalkCameraAnimationWeight;
// Token: 0x0400CAD2 RID: 51922
[global::Cpp2IlInjected.FieldOffset(Offset = "0x60")]
[Token(Token = "0x400CAD2")]
public SerializableBlendedPlayerAnimation AdditiveWalkAnimation;
// Token: 0x0400CAD3 RID: 51923
[global::Cpp2IlInjected.FieldOffset(Offset = "0x68")]
[Token(Token = "0x400CAD3")]
public AdditiveAnimationWeight AdditiveWalkAnimationCameraWeight;
// Token: 0x0400CAD4 RID: 51924
[global::Cpp2IlInjected.FieldOffset(Offset = "0x80")]
[Token(Token = "0x400CAD4")]
[Header("Sprint")]
public PlayerAnimation AdditiveSprintAnimation;
// Token: 0x0400CAD5 RID: 51925
[global::Cpp2IlInjected.FieldOffset(Offset = "0x88")]
[Token(Token = "0x400CAD5")]
public AdditiveAnimationWeight AdditiveSprintAnimationCameraWeight;
// Token: 0x0400CAD6 RID: 51926
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400CAD6")]
[Header("Stand")]
public AdditiveAnimationWeight StandCameraAnimationWeight;
// Token: 0x0400CAD7 RID: 51927
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB8")]
[Token(Token = "0x400CAD7")]
public PlayerAnimation AdditiveStandAnimation;
// Token: 0x0400CAD8 RID: 51928
[global::Cpp2IlInjected.FieldOffset(Offset = "0xC0")]
[Token(Token = "0x400CAD8")]
public AdditiveAnimationWeight AdditiveStandAnimationCameraWeight;
// Token: 0x0400CAD9 RID: 51929
[global::Cpp2IlInjected.FieldOffset(Offset = "0xD8")]
[Token(Token = "0x400CAD9")]
[Header("Crouch")]
public AdditiveAnimationWeight CrouchCameraAnimationWeight;
// Token: 0x0400CADA RID: 51930
[global::Cpp2IlInjected.FieldOffset(Offset = "0xF0")]
[Token(Token = "0x400CADA")]
public PlayerAnimation AdditiveCrouchAnimation;
// Token: 0x0400CADB RID: 51931
[global::Cpp2IlInjected.FieldOffset(Offset = "0xF8")]
[Token(Token = "0x400CADB")]
public AdditiveAnimationWeight AdditiveCrouchAnimationCameraWeight;
// Token: 0x0400CADC RID: 51932
[global::Cpp2IlInjected.FieldOffset(Offset = "0x110")]
[Token(Token = "0x400CADC")]
[Header("Prone")]
public float ProneMinPitchAngleFromGroundNormalDownForToolUse;
// Token: 0x0400CADD RID: 51933
[global::Cpp2IlInjected.FieldOffset(Offset = "0x114")]
[Token(Token = "0x400CADD")]
[Tooltip("While transitioning into or out of prone state, how close to the target prone height the player must be for prone animations kick in.")]
[Range(0f, 1f)]
public float ProneHeightAnimationThreshold;
// Token: 0x0400CADE RID: 51934
[global::Cpp2IlInjected.FieldOffset(Offset = "0x118")]
[Token(Token = "0x400CADE")]
public DynamicBlendedPlayerAnimationData ProneAnimationParameters;
// Token: 0x0400CADF RID: 51935
[global::Cpp2IlInjected.FieldOffset(Offset = "0x120")]
[Token(Token = "0x400CADF")]
public PlayerAnimationAsset ProneIdleAnimation;
// Token: 0x0400CAE0 RID: 51936
[global::Cpp2IlInjected.FieldOffset(Offset = "0x128")]
[Token(Token = "0x400CAE0")]
public PlayerAnimationAsset ProneRightAnimation;
// Token: 0x0400CAE1 RID: 51937
[global::Cpp2IlInjected.FieldOffset(Offset = "0x130")]
[Token(Token = "0x400CAE1")]
public PlayerAnimationAsset ProneForwardAnimation;
// Token: 0x0400CAE2 RID: 51938
[global::Cpp2IlInjected.FieldOffset(Offset = "0x138")]
[Token(Token = "0x400CAE2")]
public PlayerAnimationAsset ProneLeftAnimation;
// Token: 0x0400CAE3 RID: 51939
[global::Cpp2IlInjected.FieldOffset(Offset = "0x140")]
[Token(Token = "0x400CAE3")]
public PlayerAnimationAsset ProneBackwardAnimation;
// Token: 0x0400CAE4 RID: 51940
[global::Cpp2IlInjected.FieldOffset(Offset = "0x148")]
[Token(Token = "0x400CAE4")]
public AdditiveAnimationWeight ProneCameraAnimationWeight;
// Token: 0x0400CAE5 RID: 51941
[global::Cpp2IlInjected.FieldOffset(Offset = "0x160")]
[Token(Token = "0x400CAE5")]
public float ProneMaxIdleSpeedSqr;
// Token: 0x0400CAE6 RID: 51942
[global::Cpp2IlInjected.FieldOffset(Offset = "0x164")]
[Token(Token = "0x400CAE6")]
public float ProneMaxMovingSpeedSqr;
// Token: 0x0400CAE7 RID: 51943
[global::Cpp2IlInjected.FieldOffset(Offset = "0x168")]
[Token(Token = "0x400CAE7")]
public AnimationCurve ProneSpeedAnimationCurve;
// Token: 0x0400CAE8 RID: 51944
[global::Cpp2IlInjected.FieldOffset(Offset = "0x170")]
[Token(Token = "0x400CAE8")]
public float ProneSpeedSmoothTime;
// Token: 0x0400CAE9 RID: 51945
[global::Cpp2IlInjected.FieldOffset(Offset = "0x178")]
[Token(Token = "0x400CAE9")]
public PlayerAnimation AdditiveProneAnimation;
// Token: 0x0400CAEA RID: 51946
[global::Cpp2IlInjected.FieldOffset(Offset = "0x180")]
[Token(Token = "0x400CAEA")]
public AdditiveAnimationWeight AdditiveProneAnimationCameraWeight;
// Token: 0x0400CAEB RID: 51947
[global::Cpp2IlInjected.FieldOffset(Offset = "0x198")]
[Token(Token = "0x400CAEB")]
[Header("Getting Up")]
public PlayerAnimation AdditiveGetUpFailedAnimation;
// Token: 0x0400CAEC RID: 51948
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1A0")]
[Token(Token = "0x400CAEC")]
public AdditiveAnimationWeight AdditiveGetUpFailedAnimationCameraWeight;
// Token: 0x0400CAED RID: 51949
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1B8")]
[Token(Token = "0x400CAED")]
[Header("Jump")]
public PlayerAnimation JumpAnimation;
// Token: 0x0400CAEE RID: 51950
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1C0")]
[Token(Token = "0x400CAEE")]
public AdditiveAnimationWeight JumpAnimationCameraWeight;
// Token: 0x0400CAEF RID: 51951
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1D8")]
[Token(Token = "0x400CAEF")]
[Header("Fly")]
public PlayerAnimation FlyAnimation;
// Token: 0x0400CAF0 RID: 51952
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1E0")]
[Token(Token = "0x400CAF0")]
public AdditiveAnimationWeight FlyAnimationCameraWeight;
// Token: 0x0400CAF1 RID: 51953
[global::Cpp2IlInjected.FieldOffset(Offset = "0x1F8")]
[Token(Token = "0x400CAF1")]
[Header("Jump Additive")]
public PlayerAnimation AdditiveJumpAnimation;
// Token: 0x0400CAF2 RID: 51954
[global::Cpp2IlInjected.FieldOffset(Offset = "0x200")]
[Token(Token = "0x400CAF2")]
public AdditiveAnimationWeight AdditiveJumpAnimationCameraWeight;
// Token: 0x0400CAF3 RID: 51955
[global::Cpp2IlInjected.FieldOffset(Offset = "0x218")]
[Token(Token = "0x400CAF3")]
[Header("Jump Sprint")]
public PlayerAnimation JumpSprintAnimation;
// Token: 0x0400CAF4 RID: 51956
[global::Cpp2IlInjected.FieldOffset(Offset = "0x220")]
[Token(Token = "0x400CAF4")]
public AdditiveAnimationWeight JumpSprintAnimationCameraWeight;
// Token: 0x0400CAF5 RID: 51957
[global::Cpp2IlInjected.FieldOffset(Offset = "0x238")]
[Token(Token = "0x400CAF5")]
[Header("Jump Sprint Additive")]
public PlayerAnimation AdditiveJumpSprintAnimation;
// Token: 0x0400CAF6 RID: 51958
[global::Cpp2IlInjected.FieldOffset(Offset = "0x240")]
[Token(Token = "0x400CAF6")]
public AdditiveAnimationWeight AdditiveJumpSprintAnimationCameraWeight;
// Token: 0x0400CAF7 RID: 51959
[global::Cpp2IlInjected.FieldOffset(Offset = "0x258")]
[Token(Token = "0x400CAF7")]
[Header("Land Additive")]
public PlayerAnimation AdditiveLandAnimation;
// Token: 0x0400CAF8 RID: 51960
[global::Cpp2IlInjected.FieldOffset(Offset = "0x260")]
[Token(Token = "0x400CAF8")]
public AdditiveAnimationWeight AdditiveLandAnimationCameraWeight;
// Token: 0x0400CAF9 RID: 51961
[global::Cpp2IlInjected.FieldOffset(Offset = "0x278")]
[Token(Token = "0x400CAF9")]
[Header("Wall Run")]
public PlayerAnimation WallRunAnimation;
// Token: 0x0400CAFA RID: 51962
[global::Cpp2IlInjected.FieldOffset(Offset = "0x280")]
[Token(Token = "0x400CAFA")]
public AdditiveAnimationWeight WallRunAnimationCameraWeight;
// Token: 0x0400CAFB RID: 51963
[global::Cpp2IlInjected.FieldOffset(Offset = "0x298")]
[Token(Token = "0x400CAFB")]
[Header("Wall Climb")]
public DynamicBlendedPlayerAnimationData WallClimbAnimationParameters;
// Token: 0x0400CAFC RID: 51964
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2A0")]
[Token(Token = "0x400CAFC")]
public PlayerAnimationAsset WallClimbIdleAnimation;
// Token: 0x0400CAFD RID: 51965
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2A8")]
[Token(Token = "0x400CAFD")]
public PlayerAnimationAsset WallClimbRightAnimation;
// Token: 0x0400CAFE RID: 51966
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2B0")]
[Token(Token = "0x400CAFE")]
public PlayerAnimationAsset WallClimbUpAnimation;
// Token: 0x0400CAFF RID: 51967
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2B8")]
[Token(Token = "0x400CAFF")]
public PlayerAnimationAsset WallClimbLeftAnimation;
// Token: 0x0400CB00 RID: 51968
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C0")]
[Token(Token = "0x400CB00")]
public PlayerAnimationAsset WallClimbDownAnimation;
// Token: 0x0400CB01 RID: 51969
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2C8")]
[Token(Token = "0x400CB01")]
public PlayerAnimation WallClimbHoldingToolAnimation;
// Token: 0x0400CB02 RID: 51970
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2D0")]
[Token(Token = "0x400CB02")]
public AdditiveAnimationWeight WallClimbCameraAnimationWeight;
// Token: 0x0400CB03 RID: 51971
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2E8")]
[Token(Token = "0x400CB03")]
public float WallClimbMaxIdleSpeedSqr;
// Token: 0x0400CB04 RID: 51972
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2EC")]
[Token(Token = "0x400CB04")]
public float WallClimbMovingSpeedSqr;
// Token: 0x0400CB05 RID: 51973
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2F0")]
[Token(Token = "0x400CB05")]
public float WallClimbAnimationSmoothTime;
// Token: 0x0400CB06 RID: 51974
[global::Cpp2IlInjected.FieldOffset(Offset = "0x2F8")]
[Token(Token = "0x400CB06")]
public AnimationCurve WallClimbAnimationCurve;
// Token: 0x0400CB07 RID: 51975
[global::Cpp2IlInjected.FieldOffset(Offset = "0x300")]
[Token(Token = "0x400CB07")]
[Header("Wall Climb Look")]
public PlayerAnimation WallClimbLookAnimation;
// Token: 0x0400CB08 RID: 51976
[global::Cpp2IlInjected.FieldOffset(Offset = "0x308")]
[Token(Token = "0x400CB08")]
[Header("Wall Climb Jump")]
public AdditiveAnimationWeight WallClimbJumpCameraAnimationWeight;
// Token: 0x0400CB09 RID: 51977
[global::Cpp2IlInjected.FieldOffset(Offset = "0x320")]
[Token(Token = "0x400CB09")]
[Header("Wall Climb Jump Release")]
public DynamicBlendedPlayerAnimationData WallClimbJumpReleaseAnimationParameters;
// Token: 0x0400CB0A RID: 51978
[global::Cpp2IlInjected.FieldOffset(Offset = "0x328")]
[Token(Token = "0x400CB0A")]
public PlayerAnimationAsset WallClimbJumpReleaseRightPose;
// Token: 0x0400CB0B RID: 51979
[global::Cpp2IlInjected.FieldOffset(Offset = "0x330")]
[Token(Token = "0x400CB0B")]
public PlayerAnimationAsset WallClimbJumpReleaseUpPose;
// Token: 0x0400CB0C RID: 51980
[global::Cpp2IlInjected.FieldOffset(Offset = "0x338")]
[Token(Token = "0x400CB0C")]
public PlayerAnimationAsset WallClimbJumpReleaseLeftPose;
// Token: 0x0400CB0D RID: 51981
[global::Cpp2IlInjected.FieldOffset(Offset = "0x340")]
[Token(Token = "0x400CB0D")]
public PlayerAnimationAsset WallClimbJumpReleaseDownPose;
// Token: 0x0400CB0E RID: 51982
[global::Cpp2IlInjected.FieldOffset(Offset = "0x348")]
[Token(Token = "0x400CB0E")]
public float WallClimbJumpReleaseHoldDuration;
// Token: 0x0400CB0F RID: 51983
[global::Cpp2IlInjected.FieldOffset(Offset = "0x350")]
[Token(Token = "0x400CB0F")]
[Header("Wall Climb Jump Regrab")]
public DynamicBlendedPlayerAnimationData WallClimbJumpRegrabAnimationParameters;
// Token: 0x0400CB10 RID: 51984
[global::Cpp2IlInjected.FieldOffset(Offset = "0x358")]
[Token(Token = "0x400CB10")]
public PlayerAnimationAsset WallClimbJumpRegrabRightPose;
// Token: 0x0400CB11 RID: 51985
[global::Cpp2IlInjected.FieldOffset(Offset = "0x360")]
[Token(Token = "0x400CB11")]
public PlayerAnimationAsset WallClimbJumpRegrabUpPose;
// Token: 0x0400CB12 RID: 51986
[global::Cpp2IlInjected.FieldOffset(Offset = "0x368")]
[Token(Token = "0x400CB12")]
public PlayerAnimationAsset WallClimbJumpRegrabLeftPose;
// Token: 0x0400CB13 RID: 51987
[global::Cpp2IlInjected.FieldOffset(Offset = "0x370")]
[Token(Token = "0x400CB13")]
public PlayerAnimationAsset WallClimbJumpRegrabDownPose;
// Token: 0x0400CB14 RID: 51988
[global::Cpp2IlInjected.FieldOffset(Offset = "0x378")]
[Token(Token = "0x400CB14")]
public float WallClimbJumpRegrabHoldDuration;
// Token: 0x0400CB15 RID: 51989
[global::Cpp2IlInjected.FieldOffset(Offset = "0x380")]
[Token(Token = "0x400CB15")]
[Header("Clamber")]
public PlayerAnimation LowClamberAnimation;
// Token: 0x0400CB16 RID: 51990
[global::Cpp2IlInjected.FieldOffset(Offset = "0x388")]
[Token(Token = "0x400CB16")]
public PlayerAnimation MediumClamberAnimation;
// Token: 0x0400CB17 RID: 51991
[global::Cpp2IlInjected.FieldOffset(Offset = "0x390")]
[Token(Token = "0x400CB17")]
public PlayerAnimation HighClamberAnimation;
// Token: 0x0400CB18 RID: 51992
[global::Cpp2IlInjected.FieldOffset(Offset = "0x398")]
[Token(Token = "0x400CB18")]
[Header("Mantle")]
public PlayerAnimation LowMantleAnimation;
// Token: 0x0400CB19 RID: 51993
[global::Cpp2IlInjected.FieldOffset(Offset = "0x3A0")]
[Token(Token = "0x400CB19")]
public PlayerAnimation MediumMantleAnimation;
// Token: 0x0400CB1A RID: 51994
[global::Cpp2IlInjected.FieldOffset(Offset = "0x3A8")]
[Token(Token = "0x400CB1A")]
public PlayerAnimation HighMantleAnimation;
// Token: 0x0400CB1B RID: 51995
[global::Cpp2IlInjected.FieldOffset(Offset = "0x3B0")]
[Token(Token = "0x400CB1B")]
[Header("Ladder")]
public PlayerAnimation ClimbLadderAnimation;
// Token: 0x0400CB1C RID: 51996
[global::Cpp2IlInjected.FieldOffset(Offset = "0x3B8")]
[Token(Token = "0x400CB1C")]
public PlayerAnimation ClimbLadderFinishAnimation;
// Token: 0x0400CB1D RID: 51997
[global::Cpp2IlInjected.FieldOffset(Offset = "0x3C0")]
[Token(Token = "0x400CB1D")]
public float ClimbLadderFinishDelay;
// Token: 0x02002A4C RID: 10828
[Token(Token = "0x2002A4C")]
[Serializable]
public struct FidgetWeights
{
// Token: 0x0400CB1E RID: 51998
[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
[Token(Token = "0x400CB1E")]
public int lowEnergyWeight;
// Token: 0x0400CB1F RID: 51999
[global::Cpp2IlInjected.FieldOffset(Offset = "0x4")]
[Token(Token = "0x400CB1F")]
public int mediumEnergyWeight;
// Token: 0x0400CB20 RID: 52000
[global::Cpp2IlInjected.FieldOffset(Offset = "0x8")]
[Token(Token = "0x400CB20")]
public int highEnergyWeight;
}
}
}