173 lines
5.3 KiB
C#
173 lines
5.3 KiB
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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namespace RecRoom
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{
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// Token: 0x02001D93 RID: 7571
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[Token(Token = "0x2001D93")]
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[StructLayout(3)]
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public class ShapeManipulationHandle : MonoBehaviour
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{
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// Token: 0x0600CC3F RID: 52287 RVA: 0x00308458 File Offset: 0x00306658
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[Token(Token = "0x600CC3F")]
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[Address(RVA = "0x13E24D0", Offset = "0x13E0ED0", VA = "0x1813E24D0")]
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private void Awake()
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{
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Renderer component = this.axisObject.GetComponent<Renderer>();
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GameObject gameObject = this.pointObject;
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this.AMIOHFOKEHC = component;
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Renderer component2 = gameObject.GetComponent<Renderer>();
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Renderer amiohfokehc = this.AMIOHFOKEHC;
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this.HNOCBPNNLPD = component2;
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this.POAAJBJPJCD = amiohfokehc;
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Material[] sharedMaterialArray = amiohfokehc.GetSharedMaterialArray();
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this.LHPEANFIAED = sharedMaterialArray;
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Material[] array = new Material[2];
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Material material = this.highlightZOffMaterial;
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if (material != 0)
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{
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}
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array[0] = material;
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Material material2 = this.highlightMaterial;
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if (material2 != 0)
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{
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}
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array[1] = material2;
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this.EBMCILOIFEC = array;
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}
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// Token: 0x0600CC40 RID: 52288 RVA: 0x003084F0 File Offset: 0x003066F0
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[Token(Token = "0x600CC40")]
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[Address(RVA = "0x13E2740", Offset = "0x13E1140", VA = "0x1813E2740")]
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public void UpdateInfo(JNIJFOIGFGJ FJGEIMFHPFE, Transform OAJPMJIJPDP)
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{
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int num = 0;
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float y = FJGEIMFHPFE.GLHHBDHELAO.y;
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Guid gogcpnplcep = FJGEIMFHPFE.GOGCPNPLCEP;
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this.info.GLHHBDHELAO.y = y;
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Quaternion igpenjbjadk = FJGEIMFHPFE.IGPENJBJADK;
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this.info.GOGCPNPLCEP = gogcpnplcep;
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Quaternion mbiehefdgke = FJGEIMFHPFE.MBIEHEFDGKE;
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this.info.IGPENJBJADK = igpenjbjadk;
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this.info.MBIEHEFDGKE = mbiehefdgke;
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GameObject gameObject = this.axisObject;
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if (num == 0)
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{
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Renderer amiohfokehc = this.AMIOHFOKEHC;
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this.POAAJBJPJCD = amiohfokehc;
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gameObject.SetActive(true);
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GameObject gameObject2 = this.pointObject;
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int num2 = 0;
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gameObject2.SetActive(num2 != 0);
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}
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Renderer hnocbpnnlpd = this.HNOCBPNNLPD;
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this.POAAJBJPJCD = hnocbpnnlpd;
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int num3 = 0;
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gameObject.SetActive(num3 != 0);
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this.pointObject.SetActive(true);
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Renderer poaajbjpjcd = this.POAAJBJPJCD;
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Material[] lhpeanfiaed = this.LHPEANFIAED;
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poaajbjpjcd.SetMaterialArray(lhpeanfiaed);
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Transform transform = SingletonMonoBehaviour.Instance.CHLMFLCFGFL.transform;
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float num4 = this.info.OJJOHDIFMEG * 0.04f;
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num4 = Mathf.Clamp(num4, 0.02f, 0.15f);
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Transform transform2 = base.transform;
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int num5 = 0;
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float z = Vector3.one.z;
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transform2.localScale = num5;
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int num6 = 0;
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base.transform.position = num6;
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int num7 = 0;
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base.transform.rotation = num7;
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}
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// Token: 0x0600CC41 RID: 52289 RVA: 0x00308650 File Offset: 0x00306850
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[Token(Token = "0x600CC41")]
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[Address(RVA = "0x13E2630", Offset = "0x13E1030", VA = "0x1813E2630")]
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public void Highlight()
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{
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Renderer poaajbjpjcd = this.POAAJBJPJCD;
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Material[] ebmciloifec = this.EBMCILOIFEC;
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poaajbjpjcd.SetMaterialArray(ebmciloifec);
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Transform transform = base.transform;
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Transform transform2 = base.transform;
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Vector3 vector;
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float z = vector.z;
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Vector3 vector2;
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float z2 = vector2.z;
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}
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// Token: 0x0600CC42 RID: 52290 RVA: 0x00308698 File Offset: 0x00306898
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[Token(Token = "0x600CC42")]
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[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
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public ShapeManipulationHandle()
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{
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}
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// Token: 0x040089A5 RID: 35237
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
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[Token(Token = "0x40089A5")]
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[HideInInspector]
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public JNIJFOIGFGJ info;
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// Token: 0x040089A6 RID: 35238
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[Token(Token = "0x40089A6")]
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private const float GKMNGELKHPG = 0.02f;
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// Token: 0x040089A7 RID: 35239
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[Token(Token = "0x40089A7")]
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private const float FNAGKMMENDH = 0.15f;
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// Token: 0x040089A8 RID: 35240
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x68")]
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[Token(Token = "0x40089A8")]
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[SerializeField]
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private Material highlightMaterial;
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// Token: 0x040089A9 RID: 35241
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x70")]
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[Token(Token = "0x40089A9")]
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[SerializeField]
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private Material highlightZOffMaterial;
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// Token: 0x040089AA RID: 35242
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x78")]
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[Token(Token = "0x40089AA")]
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[SerializeField]
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private GameObject axisObject;
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// Token: 0x040089AB RID: 35243
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x80")]
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[Token(Token = "0x40089AB")]
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[SerializeField]
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private GameObject pointObject;
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// Token: 0x040089AC RID: 35244
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x88")]
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[Token(Token = "0x40089AC")]
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private Material[] LHPEANFIAED;
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// Token: 0x040089AD RID: 35245
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x90")]
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[Token(Token = "0x40089AD")]
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private Material[] EBMCILOIFEC;
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// Token: 0x040089AE RID: 35246
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[global::Cpp2IlInjected.FieldOffset(Offset = "0x98")]
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[Token(Token = "0x40089AE")]
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private Renderer AMIOHFOKEHC;
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// Token: 0x040089AF RID: 35247
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[global::Cpp2IlInjected.FieldOffset(Offset = "0xA0")]
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[Token(Token = "0x40089AF")]
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private Renderer HNOCBPNNLPD;
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// Token: 0x040089B0 RID: 35248
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[global::Cpp2IlInjected.FieldOffset(Offset = "0xA8")]
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[Token(Token = "0x40089B0")]
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private Renderer POAAJBJPJCD;
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}
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}
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