Files
Jan2021-Cpp2Il-Dump/Assembly-CSharp/RecRoom/ShapeManipulationHandle.cs
T
2026-04-08 23:40:05 +02:00

173 lines
5.3 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom
{
// Token: 0x02001D93 RID: 7571
[Token(Token = "0x2001D93")]
[StructLayout(3)]
public class ShapeManipulationHandle : MonoBehaviour
{
// Token: 0x0600CC3F RID: 52287 RVA: 0x00308458 File Offset: 0x00306658
[Token(Token = "0x600CC3F")]
[Address(RVA = "0x13E24D0", Offset = "0x13E0ED0", VA = "0x1813E24D0")]
private void Awake()
{
Renderer component = this.axisObject.GetComponent<Renderer>();
GameObject gameObject = this.pointObject;
this.AMIOHFOKEHC = component;
Renderer component2 = gameObject.GetComponent<Renderer>();
Renderer amiohfokehc = this.AMIOHFOKEHC;
this.HNOCBPNNLPD = component2;
this.POAAJBJPJCD = amiohfokehc;
Material[] sharedMaterialArray = amiohfokehc.GetSharedMaterialArray();
this.LHPEANFIAED = sharedMaterialArray;
Material[] array = new Material[2];
Material material = this.highlightZOffMaterial;
if (material != 0)
{
}
array[0] = material;
Material material2 = this.highlightMaterial;
if (material2 != 0)
{
}
array[1] = material2;
this.EBMCILOIFEC = array;
}
// Token: 0x0600CC40 RID: 52288 RVA: 0x003084F0 File Offset: 0x003066F0
[Token(Token = "0x600CC40")]
[Address(RVA = "0x13E2740", Offset = "0x13E1140", VA = "0x1813E2740")]
public void UpdateInfo(JNIJFOIGFGJ FJGEIMFHPFE, Transform OAJPMJIJPDP)
{
int num = 0;
float y = FJGEIMFHPFE.GLHHBDHELAO.y;
Guid gogcpnplcep = FJGEIMFHPFE.GOGCPNPLCEP;
this.info.GLHHBDHELAO.y = y;
Quaternion igpenjbjadk = FJGEIMFHPFE.IGPENJBJADK;
this.info.GOGCPNPLCEP = gogcpnplcep;
Quaternion mbiehefdgke = FJGEIMFHPFE.MBIEHEFDGKE;
this.info.IGPENJBJADK = igpenjbjadk;
this.info.MBIEHEFDGKE = mbiehefdgke;
GameObject gameObject = this.axisObject;
if (num == 0)
{
Renderer amiohfokehc = this.AMIOHFOKEHC;
this.POAAJBJPJCD = amiohfokehc;
gameObject.SetActive(true);
GameObject gameObject2 = this.pointObject;
int num2 = 0;
gameObject2.SetActive(num2 != 0);
}
Renderer hnocbpnnlpd = this.HNOCBPNNLPD;
this.POAAJBJPJCD = hnocbpnnlpd;
int num3 = 0;
gameObject.SetActive(num3 != 0);
this.pointObject.SetActive(true);
Renderer poaajbjpjcd = this.POAAJBJPJCD;
Material[] lhpeanfiaed = this.LHPEANFIAED;
poaajbjpjcd.SetMaterialArray(lhpeanfiaed);
Transform transform = SingletonMonoBehaviour.Instance.CHLMFLCFGFL.transform;
float num4 = this.info.OJJOHDIFMEG * 0.04f;
num4 = Mathf.Clamp(num4, 0.02f, 0.15f);
Transform transform2 = base.transform;
int num5 = 0;
float z = Vector3.one.z;
transform2.localScale = num5;
int num6 = 0;
base.transform.position = num6;
int num7 = 0;
base.transform.rotation = num7;
}
// Token: 0x0600CC41 RID: 52289 RVA: 0x00308650 File Offset: 0x00306850
[Token(Token = "0x600CC41")]
[Address(RVA = "0x13E2630", Offset = "0x13E1030", VA = "0x1813E2630")]
public void Highlight()
{
Renderer poaajbjpjcd = this.POAAJBJPJCD;
Material[] ebmciloifec = this.EBMCILOIFEC;
poaajbjpjcd.SetMaterialArray(ebmciloifec);
Transform transform = base.transform;
Transform transform2 = base.transform;
Vector3 vector;
float z = vector.z;
Vector3 vector2;
float z2 = vector2.z;
}
// Token: 0x0600CC42 RID: 52290 RVA: 0x00308698 File Offset: 0x00306898
[Token(Token = "0x600CC42")]
[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
public ShapeManipulationHandle()
{
}
// Token: 0x040089A5 RID: 35237
[global::Cpp2IlInjected.FieldOffset(Offset = "0x18")]
[Token(Token = "0x40089A5")]
[HideInInspector]
public JNIJFOIGFGJ info;
// Token: 0x040089A6 RID: 35238
[Token(Token = "0x40089A6")]
private const float GKMNGELKHPG = 0.02f;
// Token: 0x040089A7 RID: 35239
[Token(Token = "0x40089A7")]
private const float FNAGKMMENDH = 0.15f;
// Token: 0x040089A8 RID: 35240
[global::Cpp2IlInjected.FieldOffset(Offset = "0x68")]
[Token(Token = "0x40089A8")]
[SerializeField]
private Material highlightMaterial;
// Token: 0x040089A9 RID: 35241
[global::Cpp2IlInjected.FieldOffset(Offset = "0x70")]
[Token(Token = "0x40089A9")]
[SerializeField]
private Material highlightZOffMaterial;
// Token: 0x040089AA RID: 35242
[global::Cpp2IlInjected.FieldOffset(Offset = "0x78")]
[Token(Token = "0x40089AA")]
[SerializeField]
private GameObject axisObject;
// Token: 0x040089AB RID: 35243
[global::Cpp2IlInjected.FieldOffset(Offset = "0x80")]
[Token(Token = "0x40089AB")]
[SerializeField]
private GameObject pointObject;
// Token: 0x040089AC RID: 35244
[global::Cpp2IlInjected.FieldOffset(Offset = "0x88")]
[Token(Token = "0x40089AC")]
private Material[] LHPEANFIAED;
// Token: 0x040089AD RID: 35245
[global::Cpp2IlInjected.FieldOffset(Offset = "0x90")]
[Token(Token = "0x40089AD")]
private Material[] EBMCILOIFEC;
// Token: 0x040089AE RID: 35246
[global::Cpp2IlInjected.FieldOffset(Offset = "0x98")]
[Token(Token = "0x40089AE")]
private Renderer AMIOHFOKEHC;
// Token: 0x040089AF RID: 35247
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA0")]
[Token(Token = "0x40089AF")]
private Renderer HNOCBPNNLPD;
// Token: 0x040089B0 RID: 35248
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA8")]
[Token(Token = "0x40089B0")]
private Renderer POAAJBJPJCD;
}
}