Files
Jan2021-Cpp2Il-Dump/Assembly-CSharp/RecRoom/UI/ScreenHUDControlDialogMultiInput.cs
T
2026-04-08 23:40:05 +02:00

97 lines
2.9 KiB
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
using UnityEngine.UI;
namespace RecRoom.UI
{
// Token: 0x020024FB RID: 9467
[Token(Token = "0x20024FB")]
[StructLayout(3)]
public class ScreenHUDControlDialogMultiInput : ScreenHUDControlDialog
{
// Token: 0x06010570 RID: 66928 RVA: 0x003D4618 File Offset: 0x003D2818
[Token(Token = "0x6010570")]
[Address(RVA = "0x1479CA0", Offset = "0x14786A0", VA = "0x181479CA0", Slot = "5")]
public override void SetContent(bool CNEIBILGFCO, ScreenHUDControlDialog.MDALNNCNPON GKNIHNHGBKC, Sprite JGFDCDNAHEL, Sprite AFJPEKBFCHN, Sprite KCFIJDHHOIM, string MFDCCNKNIPD, float MFOPFLCAHLJ)
{
for (;;)
{
int num = 0;
bool flag = JGFDCDNAHEL != num;
int gaccmcnapad = this.GACCMCNAPAD;
int frameCount = Time.frameCount;
bool flag2 = gaccmcnapad == frameCount;
if (flag != flag2 && !this.labelText.m_text.IsNullOrEmpty())
{
string text = this.labelText.m_text;
}
int num2 = 0;
Sprite sprite = this.inputButtonImage.m_Sprite;
this.inputButtonImageL.gameObject.SetActive(num2 != 0);
this.inputButtonImageR.gameObject.SetActive(num2 != 0);
this.inputButtonDividerImage.gameObject.SetActive(num2 != 0);
if (num2 != 0)
{
GameObject gameObject = this.inputButtonImage.gameObject;
int num3 = 0;
gameObject.SetActive(num3 != 0);
this.inputButtonImageR.sprite = sprite;
this.inputButtonImageL.sprite = JGFDCDNAHEL;
}
Transform transform = base.transform;
if (transform == 0 || transform != 0)
{
Transform transform2 = base.transform;
if (transform2 == 0 || transform2 != 0)
{
break;
}
}
}
}
// Token: 0x06010571 RID: 66929 RVA: 0x003D4720 File Offset: 0x003D2920
[Token(Token = "0x6010571")]
[Address(RVA = "0x1479FE0", Offset = "0x14789E0", VA = "0x181479FE0")]
public ScreenHUDControlDialogMultiInput()
{
this.defaultButtonAlpha = 0.5f;
this.activeButtonAlpha = 1f;
this.defaultButtonScale = 1f;
this.pressedButtonScale = 1.2f;
Keyframe[] array = new Keyframe[2];
int num = 0;
array[0] = num;
array[3] = num;
int num2 = 0;
array[3] = num2;
array[6] = num2;
AnimationCurve animationCurve = new AnimationCurve(array);
this.progressCurve = animationCurve;
this.CECIGAMAABA = true;
base..ctor();
}
// Token: 0x0400ADA9 RID: 44457
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA0")]
[Token(Token = "0x400ADA9")]
[SerializeField]
[Header("Multi Input button")]
private Image inputButtonImageL;
// Token: 0x0400ADAA RID: 44458
[global::Cpp2IlInjected.FieldOffset(Offset = "0xA8")]
[Token(Token = "0x400ADAA")]
[SerializeField]
private Image inputButtonImageR;
// Token: 0x0400ADAB RID: 44459
[global::Cpp2IlInjected.FieldOffset(Offset = "0xB0")]
[Token(Token = "0x400ADAB")]
[SerializeField]
private Image inputButtonDividerImage;
}
}