Files
Jan2021-Cpp2Il-Dump/Assembly-CSharp/RecRoom/Utils/DestroyOnAwake.cs
T
2026-04-08 23:40:05 +02:00

29 lines
728 B
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
namespace RecRoom.Utils
{
// Token: 0x02002005 RID: 8197
[Token(Token = "0x2002005")]
[StructLayout(3)]
public sealed class DestroyOnAwake : MonoBehaviour
{
// Token: 0x0600E2E0 RID: 58080 RVA: 0x00360468 File Offset: 0x0035E668
[Token(Token = "0x600E2E0")]
[Address(RVA = "0x1324BD0", Offset = "0x13235D0", VA = "0x181324BD0")]
private void Awake()
{
SafeDestroy.GameObject(base.gameObject);
}
// Token: 0x0600E2E1 RID: 58081 RVA: 0x00360480 File Offset: 0x0035E680
[Token(Token = "0x600E2E1")]
[Address(RVA = "0x3C1210", Offset = "0x3BFC10", VA = "0x1803C1210")]
public DestroyOnAwake()
{
}
}
}