Files
Jan2021-Cpp2Il-Dump/Assembly-CSharp/RoleChipSpawnHint.cs
T
2026-04-08 23:40:05 +02:00

32 lines
866 B
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
using UnityEngine;
// Token: 0x0200040C RID: 1036
[Token(Token = "0x200040C")]
[StructLayout(3)]
public class RoleChipSpawnHint : SingletonMonoBehaviour<RoleChipSpawnHint>
{
// Token: 0x06001F6A RID: 8042 RVA: 0x00084600 File Offset: 0x00082800
[Token(Token = "0x6001F6A")]
[Address(RVA = "0x1285230", Offset = "0x1283C30", VA = "0x181285230")]
private void OnDrawGizmos()
{
Transform transform = base.transform;
Vector3 vector;
float z = vector.z;
Transform transform2 = base.transform;
Vector3 vector2;
float z2 = vector2.z;
float z3 = Vector3.right.z;
}
// Token: 0x06001F6B RID: 8043 RVA: 0x00084640 File Offset: 0x00082840
[Token(Token = "0x6001F6B")]
[Address(RVA = "0x1285390", Offset = "0x1283D90", VA = "0x181285390")]
public RoleChipSpawnHint()
{
}
}