Files
Jan2021-Cpp2Il-Dump/Assembly-CSharp/Steamworks/SocketStatusCallback_t.cs
T
2026-04-08 23:40:05 +02:00

38 lines
1010 B
C#

using System;
using System.Runtime.InteropServices;
using Cpp2IlInjected;
namespace Steamworks
{
// Token: 0x02001131 RID: 4401
[Token(Token = "0x2001131")]
[CallbackIdentity(1201)]
[StructLayout(0, Pack = 4, Size = 20)]
public struct SocketStatusCallback_t
{
// Token: 0x04004B5F RID: 19295
[Token(Token = "0x4004B5F")]
public const int k_iCallback = 1201;
// Token: 0x04004B60 RID: 19296
[global::Cpp2IlInjected.FieldOffset(Offset = "0x0")]
[Token(Token = "0x4004B60")]
public SNetSocket_t m_hSocket;
// Token: 0x04004B61 RID: 19297
[global::Cpp2IlInjected.FieldOffset(Offset = "0x4")]
[Token(Token = "0x4004B61")]
public SNetListenSocket_t m_hListenSocket;
// Token: 0x04004B62 RID: 19298
[global::Cpp2IlInjected.FieldOffset(Offset = "0x8")]
[Token(Token = "0x4004B62")]
public CSteamID m_steamIDRemote;
// Token: 0x04004B63 RID: 19299
[global::Cpp2IlInjected.FieldOffset(Offset = "0x10")]
[Token(Token = "0x4004B63")]
public int m_eSNetSocketState;
}
}