25 lines
740 B
C#
25 lines
740 B
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine;
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// Token: 0x02000009 RID: 9
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[Token(Token = "0x2000009")]
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[StructLayout(3)]
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public static class RecRoomPreservationExtensions
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{
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// Token: 0x06000023 RID: 35 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000023")]
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[Address(RVA = "0x1AB24A0", Offset = "0x1AB0EA0", VA = "0x181AB24A0")]
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public static void RecRoomDontDestroyOnLoad<T>(this T component) where T : Component
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{
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}
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// Token: 0x06000024 RID: 36 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000024")]
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[Address(RVA = "0xF42480", Offset = "0xF40E80", VA = "0x180F42480")]
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public static void RecRoomDontDestroyOnLoad(this GameObject gameObject)
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{
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}
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}
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