30 lines
810 B
C#
30 lines
810 B
C#
using System;
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using System.Runtime.InteropServices;
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using Cpp2IlInjected;
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using UnityEngine.Networking;
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namespace RecRoom
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{
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// Token: 0x02000034 RID: 52
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[Token(Token = "0x2000034")]
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[StructLayout(3)]
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public static class StreamingAssetsHelper
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{
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// Token: 0x06000105 RID: 261 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000105")]
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[Address(RVA = "0x3246010", Offset = "0x3244A10", VA = "0x183246010")]
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public static byte[] LoadBytesFromStreamingAssets(string filename)
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{
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return null;
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}
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// Token: 0x06000106 RID: 262 RVA: 0x00002050 File Offset: 0x00000250
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[Token(Token = "0x6000106")]
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[Address(RVA = "0x3246150", Offset = "0x3244B50", VA = "0x183246150")]
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private static DownloadHandler LoadFromStreamingAssetsInternal(string filename)
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{
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return null;
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}
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}
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}
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