536 lines
18 KiB
C#
536 lines
18 KiB
C#
using System;
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using UnityEngine;
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namespace UnityEditor
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{
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internal class UVFreeLegacyTopBottomGUI : ShaderGUI
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{
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private enum WorkflowMode
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{
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Lambert,
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BlinnPhong
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}
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private static class Styles
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{
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public static GUIStyle optionsButton = "PaneOptions";
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public static string emptyTootip = "";
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public static GUIContent triplanarSpace = new GUIContent("Triplanar Space", "Whether the triplanar projection should be in local or global space");
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public static GUIContent texturePowerText = new GUIContent("Texture Power", "How strong textures on different axes are differentiated. 1 for smooth blending, 10+ for sharper contrasts");
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public static GUIContent topMultiplierText = new GUIContent("Top Strength", "How much of the mesh should be considered the top. Set to 0 to disable.");
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public static GUIContent bottomMultiplierText = new GUIContent("Bottom Strength", "How much of the mesh should be considered the bottom. Set to 0 to disable.");
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public static GUIContent vertexColorStrengthText = new GUIContent("Vertex Color Strength", "0 for no vertex color (off), 1 for full vertex color tinting");
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public static GUIContent baseColorLabel = new GUIContent("Diffuse", "Base Color (RGB) Gloss(A)");
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public static GUIContent baseColorText = new GUIContent("Diffuse (RGB) Gloss (A)", "Base Color (RGB) Gloss (A)");
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public static GUIContent baseColorTextMain = new GUIContent("Main", "Base Color (RGB) Gloss (A)");
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public static GUIContent baseColorTextTop = new GUIContent("Top (+Y)", "Base Color (RGB) Gloss (A)");
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public static GUIContent baseColorTextBottom = new GUIContent("Bottom (-Y)", "Base Color (RGB) Gloss (A)");
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public static GUIContent normalLabel = new GUIContent("Normal", "Normal Map");
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public static GUIContent normalMapText = new GUIContent("Normal Map", "Normal Map");
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public static GUIContent normalMapMain = new GUIContent("Main", "Normal Map");
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public static GUIContent normalMapTextTop = new GUIContent("Top (+Y)", "Normal Map");
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public static GUIContent normalMapTextBottom = new GUIContent("Bottom (-Y)", "Normal Map");
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public static GUIContent specLabel = new GUIContent("Specular", "Specular");
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public static GUIContent specColorText = new GUIContent("Specular Color", "Specular Color");
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public static GUIContent shininessText = new GUIContent("Shininess", "Shininess");
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public static GUIContent shininessTextMain = new GUIContent("Main", "Shininess");
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public static GUIContent shininessTextTop = new GUIContent("Top (+Y)", "Shininess");
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public static GUIContent shininessTextBottom = new GUIContent("Bottom (-Y)", "Shininess");
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public static GUIContent rimLabel = new GUIContent("Rim Lighting", "Rim Lighting");
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public static GUIContent rimText = new GUIContent("Rim", "");
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public static GUIContent rimColor = new GUIContent("Color", "");
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public static GUIContent rimPower = new GUIContent("Power", "");
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public static GUIContent rimMultiplier = new GUIContent("Strength", "");
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public static GUIContent emissionLabel = new GUIContent("Emission", "Emission (RGB)");
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public static GUIContent emissionText = new GUIContent("Main", "Emission (RGB)");
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public static GUIContent emissionTextTop = new GUIContent("Top (+Y)", "Emission (RGB)");
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public static GUIContent emissionTextBottom = new GUIContent("Bottom (-Y)", "Emission (RGB)");
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public static string textureScaleOffset = "Main Texture Scale/Offset";
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public static string textureScaleOffsetTop = "Top (+Y) Texture Scale/Offset";
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public static string textureScaleOffsetBottom = "Bottom (-Y) Texture Scale/Offset";
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public static string whiteSpaceString = " ";
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public static readonly string[] spaceNames = Enum.GetNames (typeof(Space));
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public static string advancedText = "Advanced Options";
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}
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private const float MIN_VALUE = 0.0f;
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MaterialProperty uvFreeLocal = null;
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// FRONT
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MaterialProperty texPower = null;
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MaterialProperty topMultiplier = null;
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MaterialProperty bottomMultiplier = null;
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MaterialProperty vertexColorStrength = null;
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// MAIN
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MaterialProperty color = null;
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MaterialProperty mainTex = null;
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MaterialProperty bumpMap = null;
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MaterialProperty bumpScale = null;
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MaterialProperty specColor = null;
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MaterialProperty shininess = null;
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MaterialProperty rimColor = null;
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MaterialProperty rimPower = null;
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MaterialProperty rimMultiplier = null;
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// TOP
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MaterialProperty topColor = null;
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MaterialProperty topMainTex = null;
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MaterialProperty topBumpMap = null;
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MaterialProperty topBumpScale = null;
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MaterialProperty topShininess = null;
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// BOTTOM
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MaterialProperty bottomColor = null;
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MaterialProperty bottomMainTex = null;
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MaterialProperty bottomBumpMap = null;
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MaterialProperty bottomBumpScale = null;
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MaterialProperty bottomShininess = null;
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MaterialProperty emissionMap = null;
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MaterialProperty emissionColor = null;
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MaterialProperty emissionMultiplier = null;
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MaterialProperty topEmissionMap = null;
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MaterialProperty topEmissionColor = null;
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MaterialProperty topEmissionMultiplier = null;
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MaterialProperty bottomEmissionMap = null;
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MaterialProperty bottomEmissionColor = null;
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MaterialProperty bottomEmissionMultiplier = null;
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MaterialEditor m_MaterialEditor;
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WorkflowMode m_WorkflowMode = WorkflowMode.BlinnPhong;
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bool m_FirstTimeApply = true;
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public void FindProperties (MaterialProperty[] props)
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{
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texPower = FindProperty("_TexPower", props, false);
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topMultiplier = FindProperty("_TopMultiplier", props, false);
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bottomMultiplier = FindProperty("_BottomMultiplier", props, false);
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uvFreeLocal = FindProperty("_UVFreeLocal", props, false);
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vertexColorStrength = FindProperty("_VertexColorStrength", props, false);
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// MAIN
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color = FindProperty("_Color", props, false);
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mainTex = FindProperty("_MainTex", props, false);
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bumpMap = FindProperty("_BumpMap", props, false);
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bumpScale = FindProperty("_BumpScale", props, false);
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specColor = FindProperty("_SpecColor", props, false);
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shininess = FindProperty("_Shininess", props, false);
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m_WorkflowMode = shininess == null ? WorkflowMode.Lambert : WorkflowMode.BlinnPhong;
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rimColor = FindProperty("_RimColor", props, false);
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rimPower = FindProperty("_RimPower", props, false);
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rimMultiplier = FindProperty("_RimMultiplier", props, false);
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emissionColor = FindProperty("_EmissionColor", props, false);
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emissionMap = FindProperty("_EmissionMap", props, false);
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emissionMultiplier = FindProperty("_EmissionMultiplier", props, false);
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// TOP
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topColor = FindProperty("_TopColor", props, false);
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topMainTex = FindProperty("_TopMainTex", props, false);
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topBumpMap = FindProperty("_TopBumpMap", props, false);
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topBumpScale = FindProperty("_TopBumpScale", props, false);
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topShininess = FindProperty("_TopShininess", props, false);
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topEmissionColor = FindProperty("_TopEmissionColor", props, false);
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topEmissionMap = FindProperty("_TopEmissionMap", props, false);
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topEmissionMultiplier = FindProperty("_TopEmissionMultiplier", props, false);
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// BOTTOM
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bottomColor = FindProperty("_BottomColor", props, false);
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bottomMainTex = FindProperty("_BottomMainTex", props, false);
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bottomBumpMap = FindProperty("_BottomBumpMap", props, false);
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bottomBumpScale = FindProperty("_BottomBumpScale", props, false);
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bottomShininess = FindProperty("_BottomShininess", props, false);
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bottomEmissionColor = FindProperty("_BottomEmissionColor", props, false);
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bottomEmissionMap = FindProperty("_BottomEmissionMap", props, false);
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bottomEmissionMultiplier = FindProperty("_BottomEmissionMultiplier", props, false);
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}
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public override void OnGUI (MaterialEditor materialEditor, MaterialProperty[] props)
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{
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FindProperties (props); // MaterialProperties can be animated so we do not cache them but fetch them every event to ensure animated values are updated correctly
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m_MaterialEditor = materialEditor;
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Material material = materialEditor.target as Material;
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ShaderPropertiesGUI (material);
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// Make sure that needed keywords are set up if we're switching some existing
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// material to a standard shader.
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if (m_FirstTimeApply)
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{
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SetMaterialKeywords (material, m_WorkflowMode);
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m_FirstTimeApply = false;
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}
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}
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public void ShaderPropertiesGUI (Material material)
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{
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// Use default labelWidth
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EditorGUIUtility.labelWidth = 0f;
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// Detect any changes to the material
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EditorGUI.BeginChangeCheck();
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{
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TriplanarSpacePopup();
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m_MaterialEditor.RangeProperty (texPower, Styles.texturePowerText.text);
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if (bottomMultiplier != null)
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{
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m_MaterialEditor.RangeProperty (topMultiplier, Styles.topMultiplierText.text);
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m_MaterialEditor.RangeProperty (bottomMultiplier, Styles.bottomMultiplierText.text);
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}
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if (vertexColorStrength != null)
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{
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m_MaterialEditor.RangeProperty (vertexColorStrength, Styles.vertexColorStrengthText.text);
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}
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DoAlbedoArea(material);
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EditorGUILayout.Space();
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DoSpecularArea(material);
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EditorGUILayout.Space();
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DoBumpArea(material);
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EditorGUILayout.Space();
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DoEmissionArea(material);
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EditorGUILayout.Space ();
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DoTextureScaleArea (material);
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EditorGUILayout.Space();
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DoRimArea(material);
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}
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if (EditorGUI.EndChangeCheck())
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{
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MaterialChanged(material, m_WorkflowMode);
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}
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EditorGUILayout.Space();
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GUILayout.Label(Styles.advancedText, EditorStyles.boldLabel);
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m_MaterialEditor.RenderQueueField();
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m_MaterialEditor.EnableInstancingField();
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m_MaterialEditor.DoubleSidedGIField();
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}
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void DoEmissionArea(Material material)
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{
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GUILayout.Label(Styles.emissionLabel, EditorStyles.boldLabel);
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bool showEmissionColorAndGIControls = emissionMultiplier.floatValue > 0f;
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bool showEmissionColorAndGIControlsTop = topEmissionMultiplier != null && topEmissionMultiplier.floatValue > 0f;
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bool showEmissionColorAndGIControlsBottom = bottomEmissionMultiplier != null && bottomEmissionMultiplier.floatValue > 0f;
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// Do controls
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m_MaterialEditor.TexturePropertySingleLine(Styles.emissionText, emissionMap, showEmissionColorAndGIControls ? emissionColor : null, emissionMultiplier);
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if (topMultiplier != null && topMultiplier.floatValue > MIN_VALUE)
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{
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m_MaterialEditor.TexturePropertySingleLine(Styles.emissionTextTop, topEmissionMap, showEmissionColorAndGIControlsTop ? topEmissionColor : null, topEmissionMultiplier);
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}
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if (bottomMultiplier != null && bottomMultiplier.floatValue > MIN_VALUE)
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{
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m_MaterialEditor.TexturePropertySingleLine(Styles.emissionTextBottom, bottomEmissionMap, showEmissionColorAndGIControlsBottom ? bottomEmissionColor : null, bottomEmissionMultiplier);
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}
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// Dynamic Lightmapping mode
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if (showEmissionColorAndGIControls)
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{
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bool shouldEmissionBeEnabled = showEmissionColorAndGIControls
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|| showEmissionColorAndGIControlsTop
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|| showEmissionColorAndGIControlsBottom;
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EditorGUI.BeginDisabledGroup(!shouldEmissionBeEnabled);
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m_MaterialEditor.LightmapEmissionProperty (MaterialEditor.kMiniTextureFieldLabelIndentLevel + 1);
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EditorGUI.EndDisabledGroup();
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}
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}
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void DoRimArea(Material material)
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{
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GUILayout.Label (Styles.rimLabel, EditorStyles.boldLabel);
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m_MaterialEditor.RangeProperty (rimMultiplier, Styles.rimMultiplier.text);
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if (rimMultiplier.floatValue > MIN_VALUE)
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{
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m_MaterialEditor.ColorProperty (rimColor, Styles.rimColor.text);
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m_MaterialEditor.RangeProperty (rimPower, Styles.rimPower.text);
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}
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}
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void DoTextureScaleArea(Material material)
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{
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GUILayout.Label (Styles.textureScaleOffset, EditorStyles.boldLabel);
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m_MaterialEditor.TextureScaleOffsetProperty (mainTex);
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if (bottomMultiplier != null) {
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// TOP
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if (topMultiplier.floatValue > MIN_VALUE) {
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EditorGUILayout.Space ();
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GUILayout.Label (Styles.textureScaleOffsetTop, EditorStyles.boldLabel);
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m_MaterialEditor.TextureScaleOffsetProperty (topMainTex);
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}
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// BOTTOM
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if (bottomMultiplier.floatValue > MIN_VALUE) {
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EditorGUILayout.Space ();
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GUILayout.Label (Styles.textureScaleOffsetBottom, EditorStyles.boldLabel);
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m_MaterialEditor.TextureScaleOffsetProperty (bottomMainTex);
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}
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}
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}
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void DoBumpArea(Material material)
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{
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// bump
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GUILayout.Label (Styles.normalLabel, EditorStyles.boldLabel);
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if ((bottomMultiplier != null)) {
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m_MaterialEditor.TexturePropertySingleLine (Styles.normalMapMain, bumpMap, bumpMap.textureValue != null ? bumpScale : null);
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if (topMultiplier.floatValue > MIN_VALUE) {
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m_MaterialEditor.TexturePropertySingleLine (Styles.normalMapTextTop, topBumpMap, topBumpMap.textureValue != null ? topBumpScale : null);
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}
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if (bottomMultiplier.floatValue > MIN_VALUE) {
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m_MaterialEditor.TexturePropertySingleLine (Styles.normalMapTextBottom, bottomBumpMap, bottomBumpMap.textureValue != null ? bottomBumpScale : null);
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}
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}
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else
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{
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m_MaterialEditor.TexturePropertySingleLine (Styles.normalMapText, bumpMap, bumpMap.textureValue != null ? bumpScale : null);
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}
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}
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public override void AssignNewShaderToMaterial (Material material, Shader oldShader, Shader newShader)
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{
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base.AssignNewShaderToMaterial(material, oldShader, newShader);
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}
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void TriplanarSpacePopup()
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{
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EditorGUI.showMixedValue = uvFreeLocal.hasMixedValue;
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int space = (uvFreeLocal.floatValue == 0.0f) ? ((int) Space.World) : ((int) Space.Self);
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EditorGUI.BeginChangeCheck();
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space = EditorGUILayout.Popup(Styles.triplanarSpace.text, space, Styles.spaceNames);
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if (EditorGUI.EndChangeCheck())
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{
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m_MaterialEditor.RegisterPropertyChangeUndo("Triplanar Space");
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uvFreeLocal.floatValue = (space == ((int) Space.World)) ? 0.0f : 1.0f;
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}
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EditorGUI.showMixedValue = false;
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}
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void DoAlbedoArea(Material material)
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{
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GUILayout.Label(Styles.baseColorLabel, EditorStyles.boldLabel);
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m_MaterialEditor.TexturePropertySingleLine(Styles.baseColorTextMain, mainTex, color);
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// top bottom
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if (bottomMultiplier != null)
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{
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if (topMultiplier.floatValue > MIN_VALUE)
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{
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m_MaterialEditor.TexturePropertySingleLine(Styles.baseColorTextTop, topMainTex, topColor);
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}
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if (bottomMultiplier.floatValue > MIN_VALUE)
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{
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m_MaterialEditor.TexturePropertySingleLine(Styles.baseColorTextBottom, bottomMainTex, bottomColor);
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}
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}
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}
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void DoSpecularArea(Material material)
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{
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if (m_WorkflowMode == WorkflowMode.BlinnPhong)
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{
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GUILayout.Label(Styles.specLabel, EditorStyles.boldLabel);
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m_MaterialEditor.ColorProperty (specColor, Styles.specColorText.text);
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// top and bottom
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if (bottomMultiplier != null)
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{
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EditorGUILayout.LabelField (Styles.shininessText.text);
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EditorGUI.indentLevel++;
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m_MaterialEditor.RangeProperty (shininess, Styles.shininessTextMain.text);
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if (topMultiplier.floatValue > MIN_VALUE)
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{
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m_MaterialEditor.RangeProperty (topShininess, Styles.shininessTextTop.text);
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}
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if (bottomMultiplier.floatValue > MIN_VALUE)
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{
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m_MaterialEditor.RangeProperty (bottomShininess, Styles.shininessTextBottom.text);
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}
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EditorGUI.indentLevel--;
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}
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else // single tex
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{
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m_MaterialEditor.RangeProperty (shininess, Styles.shininessText.text);
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}
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}
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}
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static void SetMaterialKeywords(Material material, WorkflowMode workflowMode)
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{
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// Triplanar texture space
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SetKeyword(material, "_UVFREE_LOCAL", material.GetFloat ("_UVFreeLocal") == (float) Space.Self);
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if (material.HasProperty("_BottomMultiplier"))
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{
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// whether the bottom is enabled
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bool bottomEnabled = material.GetFloat ("_BottomMultiplier") > MIN_VALUE;
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SetKeyword(material, "_UVFREE_BOTTOM", bottomEnabled);
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}
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// vertex color
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SetKeyword(material, "_UVFREE_VERTEX_COLOR", material.GetFloat ("_VertexColorStrength") > MIN_VALUE);
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// Rim
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SetKeyword(material, "_UVFREE_RIM", material.GetFloat ("_RimMultiplier") > MIN_VALUE);
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// Bump
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bool includeBump = Mathf.Abs (material.GetFloat ("_BumpScale")) > MIN_VALUE;
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if (material.HasProperty ("_BottomMultiplier"))
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{
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if (material.GetFloat ("_TopMultiplier") > MIN_VALUE)
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{
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includeBump = includeBump || (material.HasProperty ("_TopBumpScale") && Mathf.Abs (material.GetFloat ("_TopBumpScale")) > MIN_VALUE);
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}
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if (material.GetFloat ("_BottomMultiplier") > MIN_VALUE)
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{
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includeBump = includeBump || (material.HasProperty ("_BottomBumpScale") && Mathf.Abs (material.GetFloat ("_BottomBumpScale")) > MIN_VALUE);
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}
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}
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SetKeyword(material, "_UVFREE_BUMPED", includeBump);
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// emission
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if (material.HasProperty ("_EmissionMultiplier"))
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{
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bool includeEmission = material.HasProperty ("_EmissionMultiplier") && material.GetFloat("_EmissionMultiplier") > MIN_VALUE;
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if (material.HasProperty("_TopMultiplier")
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&& material.GetFloat("_TopMultiplier") > MIN_VALUE)
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{
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includeEmission = includeEmission || (material.HasProperty ("_TopEmissionMultiplier") && material.GetFloat("_TopEmissionMultiplier") > MIN_VALUE);
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}
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if (material.HasProperty("_BottomMultiplier")
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&& material.GetFloat("_BottomMultiplier") > MIN_VALUE)
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{
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includeEmission = includeEmission || (material.HasProperty ("_BottomEmissionMultiplier") && material.GetFloat("_BottomEmissionMultiplier") > MIN_VALUE);
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}
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SetKeyword(material, "_EMISSION", includeEmission);
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}
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}
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static void MaterialChanged(Material material, WorkflowMode workflowMode)
|
|
{
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|
// clamp texture power
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|
float tTexPower = material.GetFloat("_TexPower");
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if (tTexPower < 0.0f || tTexPower > 20.0f)
|
|
{
|
|
material.SetFloat ("_TexPower", Mathf.Clamp (tTexPower, 0.0f, 20.0f));
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}
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|
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if (material.HasProperty ("_BottomMultiplier"))
|
|
{
|
|
// clamp top multiplier
|
|
float tTopMultiplier = material.GetFloat ("_TopMultiplier");
|
|
if (tTopMultiplier < 0.0f || tTopMultiplier > 8.0f)
|
|
{
|
|
material.SetFloat ("_TopMultiplier", Mathf.Clamp (tTopMultiplier, 0.0f, 8.0f));
|
|
}
|
|
|
|
// clamp bottom multiplier
|
|
float tBottomMultiplier = material.GetFloat ("_BottomMultiplier");
|
|
if (tBottomMultiplier < 0.0f || tBottomMultiplier > 8.0f)
|
|
{
|
|
material.SetFloat ("_BottomMultiplier", Mathf.Clamp (tBottomMultiplier, 0.0f, 8.0f));
|
|
}
|
|
}
|
|
|
|
SetMaterialKeywords(material, workflowMode);
|
|
}
|
|
|
|
static void SetKeyword(Material m, string keyword, bool state)
|
|
{
|
|
if (state)
|
|
m.EnableKeyword (keyword);
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|
else
|
|
m.DisableKeyword (keyword);
|
|
|
|
//Debug.Log ("Keyword: " + keyword + ": " + state);
|
|
}
|
|
}
|
|
|
|
} // namespace UnityEditor
|