Files
reedgamingstudio 5b8ebb7a35 test
testing
2014-12-16 00:23:12 -06:00

56 lines
1.9 KiB
JavaScript

//EnableHelper used to interact between C# and JS
//Create empty game object and tag it "EnableHelper"
//When this object active, assigned scripts are enabled
//Once we deactivate this object, all script become disabled aswell
//Usefull for pausing game without changing timeScale
#pragma strict
import System.Collections.Generic;
var fpsController : FPScontroller;
var weaponManager : WeaponManager;
//Assign 2 mouse looks
var mouseLook1 : FPSMouseLook;
var mouseLook2 : FPSMouseLook;
private var enablerReferenceObject : GameObject;
function Start () {
enablerReferenceObject = gameObject.FindWithTag("EnableHelper").gameObject;
}
function Update () {
//Reference object is enabled, enable all assigned scripts
if(enablerReferenceObject && enablerReferenceObject.active == true){
if(fpsController.canControl == false){
fpsController.canControl = true;
}
if(weaponManager.enabled == false && weaponManager.SelectedWeapon && weaponManager.SelectedWeapon.enabled == false){
weaponManager.enabled = true;
weaponManager.SelectedWeapon.enabled = true;
}
if(mouseLook1.enabled == false && mouseLook2.enabled == false){
mouseLook1.enabled = true;
mouseLook2.enabled = true;
}
}
//Reference object is disabled, deactivate all assigned scripts
if(!enablerReferenceObject || enablerReferenceObject.active == false){
if(fpsController.canControl == true ){
fpsController.canControl = false;
}
if(weaponManager.enabled == true && weaponManager.SelectedWeapon && weaponManager.SelectedWeapon.enabled == true){
weaponManager.SelectedWeapon.enabled = false;
weaponManager.enabled = false;
}
if(mouseLook1.enabled == true && mouseLook2.enabled == true){
mouseLook1.enabled = false;
mouseLook2.enabled = false;
}
}
if(!enablerReferenceObject && gameObject.FindWithTag("EnableHelper").gameObject != null){
enablerReferenceObject = gameObject.FindWithTag("EnableHelper").gameObject;
}
}