5b8ebb7a35
testing
56 lines
1.9 KiB
JavaScript
56 lines
1.9 KiB
JavaScript
//EnableHelper used to interact between C# and JS
|
|
//Create empty game object and tag it "EnableHelper"
|
|
//When this object active, assigned scripts are enabled
|
|
//Once we deactivate this object, all script become disabled aswell
|
|
//Usefull for pausing game without changing timeScale
|
|
|
|
#pragma strict
|
|
import System.Collections.Generic;
|
|
|
|
var fpsController : FPScontroller;
|
|
var weaponManager : WeaponManager;
|
|
//Assign 2 mouse looks
|
|
var mouseLook1 : FPSMouseLook;
|
|
var mouseLook2 : FPSMouseLook;
|
|
|
|
private var enablerReferenceObject : GameObject;
|
|
|
|
function Start () {
|
|
enablerReferenceObject = gameObject.FindWithTag("EnableHelper").gameObject;
|
|
}
|
|
|
|
function Update () {
|
|
//Reference object is enabled, enable all assigned scripts
|
|
if(enablerReferenceObject && enablerReferenceObject.active == true){
|
|
if(fpsController.canControl == false){
|
|
fpsController.canControl = true;
|
|
}
|
|
if(weaponManager.enabled == false && weaponManager.SelectedWeapon && weaponManager.SelectedWeapon.enabled == false){
|
|
weaponManager.enabled = true;
|
|
weaponManager.SelectedWeapon.enabled = true;
|
|
}
|
|
if(mouseLook1.enabled == false && mouseLook2.enabled == false){
|
|
mouseLook1.enabled = true;
|
|
mouseLook2.enabled = true;
|
|
}
|
|
}
|
|
|
|
//Reference object is disabled, deactivate all assigned scripts
|
|
if(!enablerReferenceObject || enablerReferenceObject.active == false){
|
|
if(fpsController.canControl == true ){
|
|
fpsController.canControl = false;
|
|
}
|
|
if(weaponManager.enabled == true && weaponManager.SelectedWeapon && weaponManager.SelectedWeapon.enabled == true){
|
|
weaponManager.SelectedWeapon.enabled = false;
|
|
weaponManager.enabled = false;
|
|
}
|
|
if(mouseLook1.enabled == true && mouseLook2.enabled == true){
|
|
mouseLook1.enabled = false;
|
|
mouseLook2.enabled = false;
|
|
}
|
|
}
|
|
|
|
if(!enablerReferenceObject && gameObject.FindWithTag("EnableHelper").gameObject != null){
|
|
enablerReferenceObject = gameObject.FindWithTag("EnableHelper").gameObject;
|
|
}
|
|
} |