68 lines
1.4 KiB
C#
68 lines
1.4 KiB
C#
using UnityEngine;
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public class GameMenusingleplayer : MonoBehaviour
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{
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public GameObject PlayerPrefab;
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public GameObject TinkyPrefab;
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private string ip = "127.0.0.1";
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private bool connected;
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public void Awake()
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{
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Application.runInBackground = true;
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}
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public void CreatePlayer()
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{
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connected = true;
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GameObject gameObject = (GameObject)Network.Instantiate(PlayerPrefab, base.transform.position, base.transform.rotation, 1);
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gameObject.GetComponent<NetworkView>().stateSynchronization = NetworkStateSynchronization.Unreliable;
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gameObject.transform.Find("Camera").GetComponent<Camera>().enabled = true;
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base.GetComponent<Camera>().enabled = false;
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}
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private void OnDisconnectedFromServer()
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{
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connected = false;
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}
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private void OnPlayerDisconnected(NetworkPlayer pl)
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{
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Network.DestroyPlayerObjects(pl);
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}
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private void OnServerInitialized()
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{
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CreatePlayer();
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}
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private void OnGUI()
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{
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if (!connected && GUILayout.Button("Start"))
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{
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Network.InitializeServer(10, 5300, false);
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}
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}
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private void Start()
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{
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Network.InitializeServer(10, 5300, false);
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DisableAllBeginGameObjects();
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}
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private void DisableAllBeginGameObjects()
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{
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GameObject[] allObjects = FindObjectsOfType(typeof(GameObject)) as GameObject[];
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foreach (GameObject obj in allObjects)
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{
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if (obj.name == "Begin game")
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{
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obj.SetActive(false);
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}
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}
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}
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}
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