38 lines
793 B
C#
38 lines
793 B
C#
using NUnit;
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using System;
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using UnityEngine;
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// Token: 0x02000019 RID: 25
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[Serializable]
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public class disconnectend : MonoBehaviour
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{
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// Token: 0x0600005F RID: 95 RVA: 0x0000452C File Offset: 0x0000272C
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public disconnectend()
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{
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this.timeOut = 5f;
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}
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// Token: 0x06000060 RID: 96 RVA: 0x00004540 File Offset: 0x00002740
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public virtual void Awake()
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{
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this.Invoke("DestroyNow", this.timeOut);
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}
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// Token: 0x06000061 RID: 97 RVA: 0x00004554 File Offset: 0x00002754
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public virtual void DestroyNow()
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{
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global::UnityEngine.Object.Destroy(this.gameObject);
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}
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// Token: 0x06000062 RID: 98 RVA: 0x00004564 File Offset: 0x00002764
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public virtual void Main()
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{
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}
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// Token: 0x04000087 RID: 135
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public float timeOut;
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// Token: 0x04000088 RID: 136
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public bool detachChildren;
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} |