Files
2026-05-24 12:14:04 +02:00

38 lines
793 B
C#

using NUnit;
using System;
using UnityEngine;
// Token: 0x02000019 RID: 25
[Serializable]
public class disconnectend : MonoBehaviour
{
// Token: 0x0600005F RID: 95 RVA: 0x0000452C File Offset: 0x0000272C
public disconnectend()
{
this.timeOut = 5f;
}
// Token: 0x06000060 RID: 96 RVA: 0x00004540 File Offset: 0x00002740
public virtual void Awake()
{
this.Invoke("DestroyNow", this.timeOut);
}
// Token: 0x06000061 RID: 97 RVA: 0x00004554 File Offset: 0x00002754
public virtual void DestroyNow()
{
global::UnityEngine.Object.Destroy(this.gameObject);
}
// Token: 0x06000062 RID: 98 RVA: 0x00004564 File Offset: 0x00002764
public virtual void Main()
{
}
// Token: 0x04000087 RID: 135
public float timeOut;
// Token: 0x04000088 RID: 136
public bool detachChildren;
}