Files
2026-05-24 12:14:04 +02:00

28 lines
428 B
C#

using System;
using UnityEngine;
[Serializable]
public class map : MonoBehaviour
{
public Texture2D yourtexture;
public GameObject objecttodestroy;
public virtual void OnGUI()
{
GUI.DrawTexture(new Rect(0f, 0f, Screen.width, Screen.height), yourtexture);
}
public virtual void Update()
{
if (Input.GetKeyUp("m"))
{
UnityEngine.Object.Destroy(objecttodestroy, 0f);
}
}
public virtual void Main()
{
}
}