Files
2026-05-24 12:14:04 +02:00

40 lines
971 B
C#

using System;
using UnityEngine;
[Serializable]
public class setqualitylevel : MonoBehaviour
{
public virtual void OnGUI()
{
GUI.Box(new Rect(10f, 10f, 200f, 1000f), "Graphics Resolution");
if (GUI.Button(new Rect(20f, 40f, 80f, 20f), "Fastest"))
{
QualitySettings.currentLevel = QualityLevel.Fastest;
}
if (GUI.Button(new Rect(20f, 70f, 80f, 20f), "Fast"))
{
QualitySettings.currentLevel = QualityLevel.Fast;
}
if (GUI.Button(new Rect(20f, 100f, 80f, 20f), "Simple"))
{
QualitySettings.currentLevel = QualityLevel.Simple;
}
if (GUI.Button(new Rect(20f, 130f, 80f, 20f), "Good"))
{
QualitySettings.currentLevel = QualityLevel.Good;
}
if (GUI.Button(new Rect(20f, 160f, 80f, 20f), "Beautiful"))
{
QualitySettings.currentLevel = QualityLevel.Beautiful;
}
if (GUI.Button(new Rect(20f, 190f, 80f, 20f), "Fantastic"))
{
QualitySettings.currentLevel = QualityLevel.Fantastic;
}
}
public virtual void Main()
{
}
}