39 lines
864 B
C#
39 lines
864 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class Settings : MonoBehaviour
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{
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public bool clicked;
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public Camera CameraMenu;
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public Camera CameraSettings;
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public Camera CameraSingleplayer;
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public Camera CameraMultiplayer;
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public Camera CameraCoop;
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public Camera CameraVerses;
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public Transform settingsobject;
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public virtual void OnMouseDown()
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{
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clicked = !clicked;
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UnityEngine.Object.Instantiate(settingsobject, transform.position, transform.rotation);
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CameraMenu.GetComponent<Camera>().enabled = false;
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CameraSettings.GetComponent<Camera>().enabled = true;
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CameraSingleplayer.GetComponent<Camera>().enabled = false;
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CameraMultiplayer.GetComponent<Camera>().enabled = false;
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CameraCoop.GetComponent<Camera>().enabled = false;
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CameraVerses.GetComponent<Camera>().enabled = false;
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}
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public virtual void Main()
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{
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}
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}
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