Files
BlockSpace-v1.5.0b/Assets/Scripts/Assembly-CSharp/DivideBehavior.cs
T
2026-06-01 17:19:55 +02:00

14 lines
381 B
C#

using System;
using UnityEngine;
[DisallowMultipleComponent]
public sealed class DivideBehavior : GuardedValueNodeBehavior
{
protected override void RecomputeCore()
{
double inputNumber = GetInputNumber("B");
double value = ((Math.Abs(inputNumber) <= 0.0001) ? 0.0 : (GetInputNumber("A") / inputNumber));
SetOutputValueIfChanged("Output", BSValue.FromNumber(value));
}
}